A simple library to encode video in real-time with Vulkan video
☆40Nov 14, 2025Updated 4 months ago
Alternatives and similar repositories for pyroenc
Users that are interested in pyroenc are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- ☆18Jan 3, 2026Updated 2 months ago
- Rust implementation of http://pbrt.org/☆21Mar 2, 2026Updated 3 weeks ago
- Very simple Vulkan Video Encode example☆26Apr 27, 2025Updated 10 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆16Feb 1, 2026Updated last month
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- Lightweight and fast SPIR-V re-optimizer designed around spec constant usage.☆52Feb 5, 2026Updated last month
- ☆30Updated this week
- A cool-headed display transform - ported to DaVinci Resolve☆18May 8, 2023Updated 2 years ago
- Partitioned top level acceleration structure sample☆16Sep 10, 2025Updated 6 months ago
- ☆60Aug 26, 2023Updated 2 years ago
- Image downsampler using a Lanczos filter implemented in ISPC☆15Mar 2, 2026Updated 3 weeks ago
- A Sample vulkan layer☆53Dec 25, 2021Updated 4 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆16Mar 3, 2026Updated 3 weeks ago
- Shift: A Rendering Sandbox for Computer Graphics Research☆20Feb 23, 2026Updated last month
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 4 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- A shader-driven livecoding tool using Vulkan and the Slang shading language.☆45Jan 29, 2026Updated last month
- The dumbest and simplest layouting algorithm for bevy☆41Nov 15, 2023Updated 2 years ago
- GLSL code generator to aid use of Vulkan's descriptor set indexing☆14Apr 20, 2019Updated 6 years ago
- ☆13Feb 25, 2026Updated last month
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Minimal GPU video decoding sample for Vulkan, DX12 and DX11☆132Jun 2, 2025Updated 9 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Aug 17, 2018Updated 7 years ago
- Documenting sdm845 sensor service☆15Jun 21, 2022Updated 3 years ago
- ☆22Mar 14, 2024Updated 2 years ago
- BVH library for Rust☆16Jul 6, 2021Updated 4 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆33Sep 7, 2012Updated 13 years ago
- 🌊 Align 32-bit linear images with grid warping optimization☆13Sep 23, 2025Updated 6 months ago
- Vulkan render graph shenanigans☆72Aug 6, 2020Updated 5 years ago
- Source code + article about efficient ray casting against triangles for games☆14May 29, 2021Updated 4 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An egui-based graphical user interface for the noise crate☆46Dec 21, 2025Updated 3 months ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆43Sep 27, 2019Updated 6 years ago
- Game asset pipeline and authoring framework☆22Sep 2, 2024Updated last year
- Tool for post-mortem analysis of GPU crashes.☆65Feb 5, 2026Updated last month
- Talvos is a dynamic-analysis framework and debugger for Vulkan/SPIR-V programs.☆76Jun 18, 2019Updated 6 years ago
- Testing a light Vulkan 1.3 abstraction for 2D games☆10Mar 7, 2026Updated 2 weeks ago
- A tiny benchmarking library☆66Sep 10, 2024Updated last year