wathiede / pbrt
Rust implementation of http://pbrt.org/
☆20Updated this week
Alternatives and similar repositories for pbrt:
Users that are interested in pbrt are comparing it to the libraries listed below
- Skeleton animation and IK crate☆39Updated 2 years ago
- grr and rust-gpu pbr rendering☆28Updated 4 years ago
- Pass Rust strings to C with potentially not needing heap allocation☆13Updated 3 years ago
- 🦀 Minimal SPIR-V reflection library.☆42Updated 4 months ago
- 🛠 Wrapper crate for SPIRV-Tools 🦀☆28Updated last year
- Record and replay 🖱 input with precise timing☆19Updated 2 years ago
- Framework for playing around with rendering libraries in Rust☆28Updated 3 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Rust bindings for Intel's ISPC texture compression☆12Updated 6 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆33Updated 9 months ago
- Rust Graphics meetups☆68Updated 3 years ago
- Renderer for User Interface☆22Updated last year
- Rust KTX texture storage format parsing☆11Updated last year
- A glsl to spirv compiler☆20Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rust☆54Updated 2 years ago
- An inspector UI using imgui in Rust☆72Updated 4 years ago
- ☆22Updated 2 years ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- ☆12Updated 5 years ago
- "cross shade" meta shading language and compiler☆38Updated 7 years ago
- ☆24Updated 3 months ago
- Rust library for parameterized inbetweening☆51Updated last year
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume.☆46Updated 3 years ago
- RenderDoc application bindings for Rust☆49Updated last year
- DEPRECATED in favor of macroquad::ui☆38Updated 4 years ago
- Color space conversion math made simple☆40Updated 5 months ago
- Write Rust shaders in SHADERed☆23Updated 4 years ago
- A Rust implementation of a small ray/pathtracer.☆30Updated last year
- Binary file patching tool☆22Updated 4 years ago