SergeyMakeev / tony-mc-mapface-fuseLinks
A cool-headed display transform - ported to DaVinci Resolve
β17Updated 2 years ago
Alternatives and similar repositories for tony-mc-mapface-fuse
Users that are interested in tony-mc-mapface-fuse are comparing it to the libraries listed below
Sorting:
- π¦ Rust implementation of a bluenoise low-discrepancy samplerβ38Updated 6 years ago
- Game asset pipeline and authoring frameworkβ22Updated last year
- ππ HDR -> displayβ32Updated 2 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at LinkΓΆpings University.β33Updated 13 years ago
- Improved Blue Noise Generatorβ41Updated last month
- β21Updated 2 years ago
- Code-driven rendering playground; mostly defunct nowβ54Updated 3 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025β109Updated 4 months ago
- Rendertoy samplesβ65Updated 4 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT filesβ55Updated last year
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.β21Updated last year
- A simple library to encode video in real-time with Vulkan videoβ40Updated last month
- HighOmegaβ34Updated last week
- A collection of tone mappers for the display of 3D graphicsβ86Updated last year
- π‘ Experimental real-time global illumination renderer π¦β77Updated last year
- β14Updated last year
- Analyze and convert normal texturesβ109Updated last year
- Testing various FBX file format parsing librariesβ61Updated 7 months ago
- Fast 3d/4d divergence-free noise for shaders.β50Updated 2 years ago
- Early stage of a new game engine, focusing on fully path-traced graphicsβ38Updated last month
- OBJ model to 3D transparent texture converterβ40Updated 4 years ago
- Gpu Renderer and Rasterizer - for pythonβ28Updated last year
- β15Updated 3 years ago
- Toy RenderMan rendererβ16Updated last year
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendβ¦β83Updated last year
- PBR Baker - open source multi-functional baking tool for BRDF related workβ14Updated 6 years ago
- An extension for SHADERed that simplifies the process of loading Shadertoy projectsβ36Updated 5 years ago
- Discrete and continuous level of detail generation for triangle meshes.β50Updated 3 months ago
- Luma Preserving Mapper (LPM)β96Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.β60Updated 4 months ago