ππ» Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, linking sections of a graph with invisible wires
β323Apr 2, 2026Updated last month
Alternatives and similar repositories for ShaderGraphVariables
Users that are interested in ShaderGraphVariables are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- πΈπΌοΈ Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNGβ130Jun 13, 2021Updated 4 years ago
- π‘β¨Custom lighting functions/sub-graphs for Shader Graph, Universal Render Pipeline. (See Readme!)β753Jul 9, 2025Updated 10 months ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectorsβ271Oct 30, 2025Updated 6 months ago
- Blit Render Feature for Universal RP. Bit more flexible than the provided Fullscreen Pass Renderer Feature.β685Feb 24, 2026Updated 2 months ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shurikenβ256Mar 19, 2022Updated 4 years ago
- End-to-end encrypted cloud storage - Proton Drive β’ AdSpecial offer: 40% Off Yearly / 80% Off First Month. Protect your most important files, photos, and documents from prying eyes.
- Mixture is a powerful node-based tool crafted in unity to generate all kinds of textures in realtimeβ1,346Dec 20, 2025Updated 5 months ago
- Community made extras for Amplify Shader Editorβ349Apr 17, 2020Updated 6 years ago
- Tween system for unity mostly for setup in inspector instead of code.β14Jul 4, 2024Updated last year
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)β213Mar 4, 2024Updated 2 years ago
- A Plexus like effect with connection-lines based on the wireframe of the mesh. Implemented with parallel running jobs and burst compile.β17Jan 12, 2025Updated last year
- Custom Nodes for Unity Shader Graphβ619May 15, 2021Updated 5 years ago
- An asynchronous runtime 3D-model importer for Unityβ16Mar 19, 2024Updated 2 years ago
- β29Oct 24, 2021Updated 4 years ago
- Dynamically fit uGUI Image to the screen. You can select Stretch, Fit, Fill.β25Oct 4, 2025Updated 7 months ago
- Open source password manager - Proton Pass β’ AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- An open-source Editor GUI for use with Unity's URP ShaderGraphs. This project aims to clean up the look of Material Properties while provβ¦β31Oct 6, 2025Updated 7 months ago
- Layer-based Glow for Unityβ20Mar 25, 2025Updated last year
- Utility to combine color channels from different textures into a single output.β903Apr 21, 2026Updated last month
- π Utility for visualizing the stencil buffer in Unityβ147Feb 21, 2025Updated last year
- Reusable RendererFeature of MobileScreenSpacePlanarReflectionβ1,181Nov 14, 2022Updated 3 years ago
- Example project to draw 1million grass instances on mobileβ1,695Nov 25, 2020Updated 5 years ago
- Signed distance shader library for Unity (including shader graph)β12Nov 4, 2025Updated 6 months ago
- A tiny vertex color baker for Unity that runs on the GPU, implemented as an AssetPostprocessorβ120Nov 1, 2022Updated 3 years ago
- Unity Tool showing a timeline of assembly compilation. This is especially helpful when trying to optimize compile times and dependencies β¦β1,110Mar 17, 2026Updated 2 months ago
- Deploy to Railway using AI coding agents - Free Credits Offer β’ AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Rendering decals to an offscreen buffer in URP for shader effectsβ44Nov 15, 2021Updated 4 years ago
- πβοΈ Some shader code templates/examples for Unity, Universal Render Pipeline (URP v10 / Unity 2020.3). ShaderLab & HLSLβ320Sep 24, 2023Updated 2 years ago
- Nodes Differences Between Shadergraph And AmplifyShaderEditorβ70Aug 23, 2024Updated last year
- A Customizable Post-Processing Renderer Feature for Universal Render Pipelineβ233Oct 5, 2022Updated 3 years ago
- β37Jan 25, 2023Updated 3 years ago
- Fluent re-take on Unity Inspector UX. Packed with QoL improvements.β933Nov 27, 2023Updated 2 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respositoryβ354Jul 17, 2021Updated 4 years ago
- A Lightweight, Flexible, Powerful Shader GUI System for Unity.β1,370Apr 19, 2026Updated last month
- Adds various noise generation nodes to Unity Shader Graph, including 3D noise nodes.β707Jan 1, 2026Updated 4 months ago
- Deploy on Railway without the complexity - Free Credits Offer β’ AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- An unfinished prototype for a modular shader system for Unity. Please see link below.β30Jul 13, 2020Updated 5 years ago
- Use Unity's timeline to blend material propertiesβ88May 22, 2023Updated 2 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URPβ115May 10, 2023Updated 3 years ago
- A package that Procedurally Generates Closed Tracks from Voronoi Diagrams using C# Jobs System, Splines and Procedural Mesh Generation.β15Jan 12, 2025Updated last year
- A work in progress solution for capsule shadows in Unity.β132Jan 5, 2024Updated 2 years ago
- custom keyframes for Unity's timeline π (interpolate lists of anything) with visual tools π and C# to computeshader bindingβ282Nov 25, 2023Updated 2 years ago
- Easing toolkit using Unity.Mathematicsβ12Jul 30, 2024Updated last year