Unity-Technologies / ShaderGraph-Custom-LightingLinks
A sample project showcasing a simple method to calculate custom lighting inside of Shader Graph for the Lightweight Render Pipeline. Includes a sample toon shaded scene and example assets. Built for Unity 2019.2 .
☆301Updated 4 years ago
Alternatives and similar repositories for ShaderGraph-Custom-Lighting
Users that are interested in ShaderGraph-Custom-Lighting are comparing it to the libraries listed below
Sorting:
- A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects☆478Updated last year
- URP renderfeature test project☆450Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆471Updated 2 years ago
- A simple liquid simulation using MetaBalls.☆300Updated 3 years ago
- Simple water shader prepared with ShaderGraph in Unity 2018.3.6☆305Updated 5 years ago
- (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!☆474Updated 2 years ago
- Examples from the Unity URP Cookbook e-book☆262Updated last year
- Split large meshes in Unity into smaller submeshes☆273Updated 2 years ago
- ☆215Updated 6 months ago
- A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph☆479Updated 3 years ago
- A Collection of Shader For URP(LWRP) Render Pipeline☆655Updated 2 years ago
- Fast GPU vertex shader based animation library for Unity (VAT, Vertex Animation Texture, Morphing Animation)☆523Updated 2 years ago
- Painting directly in mesh textures in Unity 3d with shaders☆371Updated 5 years ago
- Planar reflections for Unity's Universal Render Pipeline.☆594Updated 3 years ago
- Repository of projects that showcase the new DOTS animation package (com.unity.animation).☆446Updated 4 years ago
- Package repo containing the water system created for the URP Boat Attack demo project.☆358Updated 8 months ago
- Procedural Water surface and underwater caustics for Unity URP☆285Updated 2 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆536Updated last year
- ☆250Updated 5 years ago
- ☆175Updated 2 years ago
- Example project for Unity 2020.1 Mesh API improvements☆740Updated 2 years ago
- A package for playing sequential image sequences in Unity Timeline☆286Updated 11 months ago
- Modular utilities for shader stripping to drastically improve Unity build times☆371Updated 11 months ago
- ☆394Updated 4 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆263Updated last year
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatと か、HDR Textureを使用したバージョン☆801Updated 4 years ago
- Unity material and shader for applying clipped, dithered transparency☆314Updated 4 years ago
- Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture as…☆645Updated last year
- Code samples using the animation C# jobs feature.☆521Updated 4 years ago