☆179Jun 17, 2023Updated 2 years ago
Alternatives and similar repositories for ProjectorForLWRP
Users that are interested in ProjectorForLWRP are comparing it to the libraries listed below
Sorting:
- ☆24Jul 3, 2022Updated 3 years ago
- Projection Decals for Unity's Universal Render Pipeline.☆537Feb 12, 2024Updated 2 years ago
- A mesh-based PBR decal system for Unity's universal render pipeline.☆605Jun 9, 2024Updated last year
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆52Dec 15, 2022Updated 3 years ago
- Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObjec…☆1,335Sep 16, 2022Updated 3 years ago
- Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline☆492May 16, 2022Updated 3 years ago
- UniversalRP Toon Shader with ShaderGraph☆608Jan 17, 2025Updated last year
- Modular utilities for shader stripping to drastically improve Unity build times☆376Jul 19, 2024Updated last year
- Examples for extending the Unity LWRP☆241Jul 21, 2020Updated 5 years ago
- A simple mesh decal component for Unity☆238Dec 5, 2020Updated 5 years ago
- Reusable RendererFeature of MobileScreenSpacePlanarReflection☆1,162Nov 14, 2022Updated 3 years ago
- a tiny and flexible surface shader solution for Unity URP☆152Jul 12, 2020Updated 5 years ago
- ☆28Jan 28, 2021Updated 5 years ago
- "Cheap" Diamond Rendering☆15Oct 8, 2018Updated 7 years ago
- Order-independent Transparency Implementation in Unity with Per-Pixel Linked Lists☆229Apr 17, 2025Updated 10 months ago
- ☆34Jan 18, 2025Updated last year
- Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.☆485Dec 11, 2022Updated 3 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.☆126Aug 6, 2019Updated 6 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆561Dec 25, 2020Updated 5 years ago
- 💧🎨 Experiments with watercolour-like shader effects. Made using Shader Graph. Unity 2020.1.2f1, URP 8.2.0☆211Oct 28, 2020Updated 5 years ago
- Open Source version of GzRNM: A shader package that brings Radiosity Normal Mapping/Directional Light Mapping to Unity 3D!☆27Apr 20, 2011Updated 14 years ago
- ☆249Feb 12, 2020Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Oct 3, 2019Updated 6 years ago
- 基于预渲染顶点色的水编辑器☆200May 15, 2018Updated 7 years ago
- This is companion repository with shaders and scripts for my site.☆44Oct 10, 2021Updated 4 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Mar 11, 2020Updated 5 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16May 9, 2019Updated 6 years ago
- Planar Shadow is very cheap and useful for mobile games.☆139Sep 30, 2020Updated 5 years ago
- Unity MatCap shader☆44Aug 16, 2015Updated 10 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆245Apr 14, 2022Updated 3 years ago
- 頂点の位置と法線を、Texture2Dに保存しておく。ARGBFloatとか、HDR Textureを使用したバージョン☆815Mar 30, 2021Updated 4 years ago
- Utility to combine color channels from different textures into a single output.☆884Oct 30, 2024Updated last year
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Apr 19, 2020Updated 5 years ago
- ☆18Mar 24, 2022Updated 3 years ago
- 线性工作流下,场景相机和UI相机,独立的分辨率,并且UI能够保持在 Gamma 颜色空间下工作☆320Feb 10, 2023Updated 3 years ago
- Tween system for unity mostly for setup in inspector instead of code.☆14Jul 4, 2024Updated last year
- Unity Timeline integration for the Unity Spline package utilizing c# job system and burst compiler☆54Dec 9, 2024Updated last year
- This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.☆2,254Oct 23, 2025Updated 4 months ago
- A customized forward+ render pipeline for Unity☆113Mar 31, 2020Updated 5 years ago