ColinLeung-NiloCat / UnityURP-SurfaceShaderSolution
a tiny and flexible surface shader solution for Unity URP
โ145Updated 4 years ago
Alternatives and similar repositories for UnityURP-SurfaceShaderSolution:
Users that are interested in UnityURP-SurfaceShaderSolution are comparing it to the libraries listed below
- A framework that intends to quickly extend volume post-processing in Unity URP. And some experimental custom post-processing implement.โ103Updated 5 months ago
- ๐ฎ An example of iridescence shader in URP.โ145Updated 4 years ago
- A demo for displaying fringe shadow in cel shading by unityโ151Updated 3 years ago
- Per-object shadow implementation using Unity SRP.โ93Updated 3 years ago
- This is a shader library used for unity shader coding, pointing to different shader effects found from various sources. Several library tโฆโ99Updated last year
- Ocean waves on URP for wide-range mobile devices (gles 3.0)โ177Updated last year
- Converted Unity shaders from SahderToy to Unity shading languageโ145Updated 2 years ago
- ๐ An anime-style crystal shader with Delaunay Triangle in URP.โ94Updated 3 years ago
- Custom post processing examples for Unity URP (Universal Render Pipeline)โ113Updated 3 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)โ185Updated 10 months ago
- various benchmark scenes for SRP batcher ( both LWRP & HDRP )โ215Updated 2 years ago
- FernRP is a pipeline extension based on URP that implements more rendering effectsโ124Updated this week
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.โ170Updated last year
- Repository for online PIGSquad workshop on deformable snow in Unity.โ204Updated 4 years ago
- UnityChanToonShader to HDRPโ71Updated 4 years ago
- Shadow Volume for Static-Scene-Object of Unityโ163Updated 5 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipelineโ226Updated 2 years ago
- A demo show how to controls unity's MSAA render target resolve operation on commandโ73Updated 2 years ago
- A simple way to render soft, volumetric bullet tracers in Unity. Only needs a unit cube and a material to render and supports instancing.โ120Updated 5 years ago
- Tree&Grass System for Unity URP.โ113Updated last year
- A bloom that is 60% faster than Unityโs built-in bloom and is specially optimized for mobile platforms. This bloom can be applied to onlyโฆโ111Updated 4 years ago
- โ85Updated 2 years ago
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.โ193Updated 4 months ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).โ160Updated last year
- โ โ Finishedโ โ Unity full pipeline multi light source lens flare rendering scheme based on atlasโ135Updated last year
- Simple example of implementing Screen Space Planar Reflections as a RenderFeatureโ293Updated 2 years ago
- Signed Distance Field Shadow in Unityโ133Updated 6 years ago
- Unity Bounding Volume Heirachy (BVH)โ123Updated last year
- A simple plugin for unity,to paint vertex colorโ73Updated 8 months ago
- Unity animation object with gpu instancing.โ165Updated 6 years ago