pschraut / UnityTexture2DArrayImportPipelineLinks
A Texture2DArray Import Pipeline for Unity 2019.3 and newer.
☆173Updated 6 months ago
Alternatives and similar repositories for UnityTexture2DArrayImportPipeline
Users that are interested in UnityTexture2DArrayImportPipeline are comparing it to the libraries listed below
Sorting:
- Light probes volumes☆138Updated 4 years ago
- Unity editor tool for baking shaders to textures. Texture2D, Texture3D, Flipbook, or MeshRenderer (uses model UV)☆194Updated last year
- Unity Terrain Shader with Height Blending and more features☆112Updated 4 years ago
- Replacement for GrabPass in Unity's Universal Render Pipeline (URP).☆168Updated last year
- 🔮 An example of iridescence shader in URP.☆151Updated 4 years ago
- Screen Space Reflection for Unity URP (Universal Render Pipeline).☆178Updated last year
- Unity indirect GPU instancing & painting with occlusion culling, frustum culling, and LODs☆140Updated 2 years ago
- Volumetric Fog Package for URP Forward+☆91Updated 2 weeks ago
- Provides access to internal lighting APIs.☆81Updated 2 years ago
- Universal Render Pipeline Shaders for Smoke Lighting (Normal, 6-Way + ASTA Workflows) for VFX Graph and Shuriken☆243Updated 3 years ago
- A work in progress solution for capsule shadows in Unity.☆118Updated last year
- Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.☆216Updated 9 months ago
- Optimized implementation of camera stacking for UI only in HDRP.☆208Updated last month
- An example of rendering decals on SkinnedMesh Renderers in Unity.☆167Updated 2 months ago
- ☆238Updated last year
- Screen Space Path Tracing for Unity's URP (Universal Render Pipeline).☆169Updated 6 months ago
- Unity tool to pack texture channels into a single texture.☆172Updated 4 years ago
- This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP☆98Updated 2 years ago
- A drop-in dynamic resolution script☆143Updated 2 years ago
- A Customizable Post-Processing Renderer Feature for Universal Render Pipeline☆228Updated 2 years ago
- Automatic Unity Light Probe Generation.☆173Updated 6 years ago
- Ocean waves on URP for wide-range mobile devices (gles 3.0)☆183Updated 2 years ago
- Markdown-like syntax for ShaderGraph properties, to make better material inspectors☆260Updated last year
- UnityEngine.CullingGroup API for everyone.☆153Updated 3 years ago
- Volumetric Lighting in URP☆146Updated 2 years ago
- GPU-based raycaster for Unity☆163Updated last year
- a tiny and flexible surface shader solution for Unity URP☆151Updated 4 years ago
- Zero-copy sharing between managed and native arrays in Unity☆173Updated 4 years ago
- Selectively deep profile single methods while your game is running in Unity's Profiler 🔬☆144Updated 2 years ago
- Amplify Occlusion V2 ported to URP 2022.2☆165Updated 2 years ago