toninhoPinto / MeshSlicingRunTimeLinks
☆88Updated 8 years ago
Alternatives and similar repositories for MeshSlicingRunTime
Users that are interested in MeshSlicingRunTime are comparing it to the libraries listed below
Sorting:
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆139Updated 8 months ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Voronoi mesh generator☆90Updated 3 years ago
- Unity custom handles examples☆107Updated 5 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆89Updated 5 years ago
- 🌐 First-class Mesh debugging tools for Unity☆125Updated 2 years ago
- Dynamic Sky Sphere System☆70Updated 7 years ago
- ComputeShader implementation trails for Unity☆148Updated last year
- GPU-based raycaster for Unity☆171Updated 2 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 6 years ago
- NURBS spline/surface library for Unity☆164Updated 2 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆103Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆144Updated 3 years ago
- All the ways to efficiently render 1 Million cubes in Unity3d (I could think of).☆58Updated 6 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆107Updated 4 years ago
- #NVJOB Dynamic Sky. Sky Shaders. Free Unity Asset.☆120Updated 2 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Mesh deformation using the Unity Job System.☆73Updated last year
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- ☆102Updated 5 years ago
- Example project for Unity 2020.1+ texture data access APIs☆152Updated 2 years ago
- Primitive mesh builder for Unity.☆121Updated 5 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆79Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆175Updated 4 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Updated 4 years ago
- Spline based mesh generation☆95Updated 7 years ago
- A Unity package for splitting meshes at runtime.☆84Updated last year
- A pre-calculated Portal visibility system for Unity.☆144Updated 7 years ago