toninhoPinto / MeshSlicingRunTimeLinks
☆81Updated 8 years ago
Alternatives and similar repositories for MeshSlicingRunTime
Users that are interested in MeshSlicingRunTime are comparing it to the libraries listed below
Sorting:
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago
- Screen Space Ambient Occlusion implementation as a RendererFeature for Universal Render Pipeline☆88Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆112Updated 5 years ago
- Baking spline deformation to a texture then applying it to a mesh via a shader.☆137Updated 3 months ago
- Unity custom handles examples☆107Updated 4 years ago
- Unity Shader experiment☆68Updated 7 years ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- A Unity package for splitting meshes at runtime.☆84Updated 9 months ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆140Updated 3 years ago
- Voronoi mesh generator☆88Updated 2 years ago
- PBR Grass Geometry shader for Unity☆93Updated 7 years ago
- Way to customize how reflection probes are baked in Unity☆77Updated 6 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- Baking run-time shaders into textures in Unity☆114Updated 6 years ago
- This is an Unity editor extension for generating shader code from template files.☆151Updated 3 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆96Updated 5 years ago
- GPU-based raycaster for Unity☆166Updated 2 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- ☆64Updated 6 years ago
- Various C# scripts.☆87Updated 2 weeks ago
- ☆79Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- A dither transparency shader for Unity's Shader Graph and Universal Render Pipeline.☆105Updated 3 years ago
- Mesh deformation using the Unity Job System.☆72Updated last year
- Distortion FX in Unity's Post-processing Stack v2.☆82Updated 6 years ago
- Testing Post Processed Fog in Unity Universal Render Pipeline☆102Updated 5 years ago
- Examples of using the Job System in Unity3D☆57Updated 4 years ago
- Spline based mesh generation☆95Updated 6 years ago
- Unity tool to pack texture channels into a single texture.☆173Updated 4 years ago