fuqunaga / ComputeShaderBVHMeshHit
Unity ComputeShader implementation of BVH(Bounding Volume Hierarchy) based mesh hit checking.
☆85Updated last year
Alternatives and similar repositories for ComputeShaderBVHMeshHit:
Users that are interested in ComputeShaderBVHMeshHit are comparing it to the libraries listed below
- ☆51Updated 5 years ago
- ☆60Updated 4 years ago
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- ☆69Updated 5 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆102Updated 2 years ago
- ☆35Updated 7 years ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆69Updated 4 years ago
- This project collects multiple compute shader based ray tracing samples for Unity. The main purpose of this project is demonstrating how …☆69Updated 2 years ago
- Translucency effect for Unity using the Spherical Harmonics basis☆77Updated 6 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆101Updated last year
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Clearly Screen Space Reflection!☆78Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 2 months ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Implement software virture texture using Unity 2019☆46Updated 4 years ago
- Bloom using FFT to accelerate convolution, with Unity URP☆110Updated last year
- ComputeShader implementation trails for Unity☆136Updated 5 months ago
- ☆67Updated 2 years ago
- 💎 Approximated crystal caustics effect in Unity.☆73Updated 4 years ago
- test code for Unity built-in shader internalskinning.compute☆47Updated 6 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆79Updated last year
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆106Updated 5 years ago
- RTXGI-DDGI Implementation with Unity (2022.3.17f1c1-URP14.0.9)☆46Updated 8 months ago
- Unity Bounding Volume Heirachy (BVH)☆124Updated last year
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆36Updated 2 months ago
- Two tools for Unity to deal with spherical harmonics☆151Updated 4 years ago