marijnz / NativePhysicsBVH
A Bounding Volume Hierarchy for Unity DOTS. WIP!
☆59Updated 3 years ago
Alternatives and similar repositories for NativePhysicsBVH:
Users that are interested in NativePhysicsBVH are comparing it to the libraries listed below
- A sample BRG project for the blog post @ https://gamedev.center☆65Updated last year
- GPU-Driven in Unity☆25Updated 3 years ago
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- The Unity BRG Container☆88Updated 9 months ago
- ☆63Updated 10 months ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆52Updated 3 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆46Updated 4 years ago
- A bunch of texture tools for unity☆58Updated 2 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- ☆54Updated last year
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- Unity Bounding Volume Heirachy (BVH)☆125Updated 2 years ago
- Unity LightProbe Editor☆70Updated 7 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Bake Legacy Animations into Textures. Targeting ECS☆47Updated 6 years ago
- A Job-friendly AnimationCurve☆13Updated 4 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆55Updated 6 years ago
- A C# collections library providing data structures that can be used in jobs, and optimized by Burst compiler. 📦 [Mirrored from UPM, not …☆30Updated 3 weeks ago
- Simple Unity framework to debug shader code☆116Updated last year
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 4 years ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆37Updated 5 years ago
- Flying pathfinding prototype using an Octree in Unity 3D☆73Updated 5 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 4 years ago
- ☆50Updated 3 weeks ago
- Optimized lighting processing shaders for deferred rendering path☆36Updated 7 years ago
- ☆95Updated last year