marijnz / NativePhysicsBVH
A Bounding Volume Hierarchy for Unity DOTS. WIP!
☆59Updated 3 years ago
Alternatives and similar repositories for NativePhysicsBVH:
Users that are interested in NativePhysicsBVH are comparing it to the libraries listed below
- A sample BRG project for the blog post @ https://gamedev.center☆65Updated last year
- 🌐 First-class Mesh debugging tools for Unity☆118Updated last year
- A bunch of texture tools for unity☆58Updated 2 years ago
- ☆63Updated 9 months ago
- GPU-Driven in Unity☆25Updated 3 years ago
- Unity Bounding Volume Heirachy (BVH)☆125Updated 2 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 6 years ago
- A simple collection of jobs used for view frustum culling☆51Updated 6 years ago
- Dynamic Sky Sphere System☆67Updated 6 years ago
- Examples of using the Job System in Unity3D☆57Updated 3 years ago
- To demonstrate the uses of Unity Stencil Buffer with outlining, filling polygons, defining reflected area and depth failed method of shad…☆46Updated 4 years ago
- The Unity BRG Container☆87Updated 8 months ago
- This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a c…☆52Updated 3 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆66Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Unity LightProbe Editor☆70Updated 6 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- This project demonstrates how to set the shading rate of Renderer Features for the Universal Rendering Pipeline☆69Updated 2 months ago
- ☆51Updated 11 months ago
- Visual graph in editor to see dependencies/references of an asset on Unity (based on UE4 reference viewer)☆36Updated 5 years ago
- Forward Plus rendering system for Unity☆75Updated 7 years ago
- Demo repository for URP + Frustrum Culling + Jobs☆32Updated 3 years ago
- 基于8叉树实现的体素化阴影 unity技术团队建议大地形采用代替烘焙☆36Updated 4 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆69Updated 3 years ago
- Timelord is a demo for custom blending of Unity3D Timelines.☆43Updated 6 years ago
- Optimized lighting processing shaders for deferred rendering path☆36Updated 7 years ago
- A set of tools and utilities to help track Unity Editor performance☆89Updated last year
- The HairFX Custom ShaderGraph Shader for Universal RP☆36Updated 2 months ago
- 通过一个平滑方法把ShadowMap在明暗边缘处的锯齿消除,最后得到了一个包含丰富平滑自阴影效果。☆64Updated 5 years ago
- JTRP : Unity HDRP ToonShading Render Pipeline (Preview)☆39Updated 4 years ago