bigos91 / fastNaiveSurfaceNetsView external linksLinks
Fast implementation of Naive SurfaceNets in Unity
☆49Jun 19, 2022Updated 3 years ago
Alternatives and similar repositories for fastNaiveSurfaceNets
Users that are interested in fastNaiveSurfaceNets are comparing it to the libraries listed below
Sorting:
- Fast implementation of Marching Cubes in Unity☆18Jun 15, 2022Updated 3 years ago
- Unity C# Naive Surface Net implementation☆85Jan 5, 2018Updated 8 years ago
- Transvoxel implementation with Unity's Job System and Burst compiler☆60Jan 14, 2025Updated last year
- Burst compatible miscellaneous math related utility functions.☆29Jan 3, 2023Updated 3 years ago
- Async load / save local data with compression, encryption and integrity check.☆13Aug 13, 2022Updated 3 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆46Mar 30, 2024Updated last year
- 基于深度的Bloom实现☆17Jan 23, 2019Updated 7 years ago
- A faster spline/line renderer using the GPU + Jobs + Burst, focusing mainly on the performance of modifying control points, i.e. it is qu…☆17Apr 25, 2024Updated last year
- Make procedural voxel planets in unity☆23Sep 16, 2024Updated last year
- Infinite terrain generation using Transvoxel and Marching Cubes in Unity.☆65Jun 27, 2023Updated 2 years ago
- GPU-based implementation of Dual Contouring in Unity for destructible voxel terrain.☆343Aug 20, 2022Updated 3 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆25Oct 18, 2021Updated 4 years ago
- Unity - dual contour (w/o QEF) octree renderer for point cloud data☆25Feb 25, 2019Updated 6 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆39Sep 14, 2024Updated last year
- Simple Example that uses 3d textures to raymarch volumes☆63Jan 21, 2022Updated 4 years ago
- Parallax Occlusion Mapping shader☆25Mar 10, 2017Updated 8 years ago
- Project extends on Dual Contouring mesh generation methods in order to make them performant enough for extensive real time use by scaling…☆11Aug 17, 2022Updated 3 years ago
- Utility to allow Unity Jobs to compute and returns results.☆24Mar 30, 2020Updated 5 years ago
- Minimalist simplex library☆48May 16, 2022Updated 3 years ago
- Prototype that emulates the destruction system of R6 Siege in Unity☆22Jun 23, 2020Updated 5 years ago
- Generate triangle meshes in the shape of trees, composed out of simple tetrahedron shapes.☆11May 14, 2017Updated 8 years ago
- A wireframe shader for Unity. Also works as an screen image effect☆14Dec 27, 2019Updated 6 years ago
- Unity implementation of a generalization of Schlick’s bias & gain functions☆11Oct 22, 2020Updated 5 years ago
- Generation of planets with dynamic terrain☆149Nov 30, 2021Updated 4 years ago
- a procedurally generated universe with random galaxies, stars and planets☆31Nov 29, 2019Updated 6 years ago
- Uses adaptive dual contouring to render 1x1x1 sized blocks on a smooth terrain☆30May 13, 2025Updated 9 months ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆90Jul 25, 2021Updated 4 years ago
- A procedural terrain generation api created for unity runtime and editor that uses the full power of compute shaders.☆77Sep 6, 2019Updated 6 years ago
- An asynchronous runtime 3D-model importer for Unity☆16Mar 19, 2024Updated last year
- Easy to use system for Unity3d that saves the whole gamestate.☆11Sep 12, 2018Updated 7 years ago
- This package creates a mesh for volumetric lighting using a render feature☆15Sep 12, 2022Updated 3 years ago
- A custom editor tool for unity that allows you to move transforms relative to the scene camera☆10May 19, 2021Updated 4 years ago
- Voxel Terrain Generator for Unity ECS☆65Oct 26, 2025Updated 3 months ago
- A supplementary SIMD math library to Unity.Mathematics, extending it to all C# numeric types while adding many new types and functions. W…☆154Jan 18, 2026Updated 3 weeks ago
- Burst friendly (special) native collections for Unity☆83Jan 21, 2024Updated 2 years ago
- ☆56Aug 3, 2022Updated 3 years ago
- Rendering vector graphics in Unity with the power of GPU.☆50Jun 18, 2023Updated 2 years ago
- ☆14Sep 17, 2017Updated 8 years ago
- A procedural node based tool for Unity engine☆30Jun 26, 2023Updated 2 years ago