jose-villegas / FurRenderingLinks
Fur rendering in Unity with Shell Texturing
☆53Updated last year
Alternatives and similar repositories for FurRendering
Users that are interested in FurRendering are comparing it to the libraries listed below
Sorting:
- various post-processing effects for Unity☆48Updated 6 years ago
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- ☆67Updated 5 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- A few custom shadow implementation experiments within Unity☆36Updated 8 years ago
- ☆60Updated 5 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- ☆52Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆70Updated 8 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Updated 3 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- A shader to control the direction water flows based on a flow map in Unity.☆130Updated 4 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- GPU Particles for Unity☆49Updated 4 years ago
- ☆21Updated 7 years ago
- Occlusion culling for Unity☆38Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- raymarching experiment in unity☆90Updated 6 years ago
- Reimplement Sea of Thieves's Cloud in Unity☆81Updated 6 years ago
- Brunetons ocean in Unity☆132Updated 4 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆53Updated 3 years ago
- Lens Flare using Ghost features implemented in Unity.☆29Updated 8 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 6 years ago