SanielX / Height-FogLinks
Height fog implementation for Unity
☆18Updated 9 months ago
Alternatives and similar repositories for Height-Fog
Users that are interested in Height-Fog are comparing it to the libraries listed below
Sorting:
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆41Updated 9 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based …☆33Updated 2 years ago
- Prototype project for NEXT-GEN atmosphere scattering rendering solution in Unity URP.☆14Updated 6 months ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- A realistic & physically based human skin shader☆26Updated 2 years ago
- ☆68Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- 🌟 A Scriptable Render Pipeline (SRP) featuring modern high fidelity rendering techniques.☆63Updated 7 months ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆47Updated 2 years ago
- ☆16Updated 8 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Unity implementation of Dual Filtering Blur (or Dual Kawase Filtering Blur) with approximated linear radius scale parameter☆25Updated 3 years ago
- ground truth ambient occlusion in unity urp☆38Updated 2 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 2 years ago
- Implement software virture texture using Unity 2019☆47Updated 5 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆23Updated 10 months ago
- A work in progress solution for capsule shadows in Unity.☆121Updated last year
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- ☆27Updated 4 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 3 years ago
- This HDR Calibration Sample project shows how an HDR calibration menu with Neutral Tonemapping can be implemented.☆28Updated 10 months ago