SanielX / Height-Fog
Height fog implementation for Unity
☆16Updated 3 months ago
Alternatives and similar repositories for Height-Fog:
Users that are interested in Height-Fog are comparing it to the libraries listed below
- Sample implementation of mipmap fog using URP and ShaderGraph☆18Updated 5 years ago
- A realistic & physically based human skin shader☆25Updated 2 years ago
- VertexMorph Instanced Terrain for Unity URP.☆20Updated last year
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆53Updated last year
- ☆16Updated 7 years ago
- Foliage wind shader implementations for Unity's render pipelines HDRP and URP. Based on the demo project Book of the Dead by Unity.☆22Updated 3 years ago
- Hybrid reflection probes for Unity. Proof of concept that reflection probes can be baked in a deferred fashion in order so they can produ…☆17Updated 5 years ago
- Unity 3D Deferred Grass☆23Updated 4 years ago
- ExampleProject for InfinityRenderPipeline.☆22Updated 3 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆24Updated 2 years ago
- Screen space global illumination implementation in Unity☆22Updated 2 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Unique Shadow in Lightweight Pipeline☆15Updated 6 years ago
- A simple shader which renders stylized wireframes while staying true (within reason) to the visual style of the Vectrex☆31Updated 3 years ago
- 在unity演示 建场方式 与 简单距离场阴影☆34Updated 3 years ago
- Minimalist simplex library☆46Updated 2 years ago
- Small package to help using Unity's custom player loop.☆11Updated last year
- ground truth ambient occlusion in unity urp☆27Updated 2 years ago
- Sample scene that uses ray traced shadows generated by a compute shader using ray queries.☆37Updated 3 months ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆34Updated 3 years ago
- A 2D lighting Unity asset using a technique similar to DDGI but in 2d.☆20Updated 5 months ago
- A Texture3D Atlas Import Pipeline for Unity 2019.3 and newer.☆32Updated 3 months ago
- ☆25Updated 3 years ago
- ☆29Updated last year
- A GPU-based real-time grass placement tool for Unity by Astrid Wilde. Currently only works in Unity's Standard Rendering Pipeline.☆9Updated 3 years ago
- A toy sample indicating how to use multi-passes using scriptable-rendering-pipeline in unity☆16Updated 5 years ago
- Super fast Normal and Tangent recalculation library for Unity.☆36Updated 5 months ago