lindenreid / pipelinestuffLinks
Experiments with Unity's scriptable rendering pipeline.
☆32Updated 7 years ago
Alternatives and similar repositories for pipelinestuff
Users that are interested in pipelinestuff are comparing it to the libraries listed below
Sorting:
- Fur rendering in Unity with Shell Texturing☆53Updated 10 months ago
- Dynamic Sky Sphere System☆69Updated 7 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- ☆63Updated 10 years ago
- Baking run-time shaders into textures in Unity☆115Updated 6 years ago
- Blurred Refraction shaders created with Amplify Shader Editor using Command Buffers. Cool for glass looking materials, works without Ampl…☆98Updated 6 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Dynamic skydome for Unity3d☆45Updated 6 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- ☆62Updated 6 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- This is companion repository with shaders and scripts for my site.☆44Updated 4 years ago
- Unity Shader experiment☆68Updated 7 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Vertex animation with C# Job System and new Mesh API☆113Updated 5 years ago
- ☆68Updated 5 years ago
- #NVJOB Shader for Unity SpeedTree. Old, Legacy.☆45Updated 2 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Demo Project for Bleeding Edge Effects on Mobile 2020 GDC talk☆94Updated 5 years ago
- Light Probe Intensity Adjustment Tool for Unity3D☆70Updated 3 years ago
- Distortion FX in Unity's Post-processing Stack v2.☆82Updated 6 years ago
- ComputeShader implementation trails for Unity☆146Updated last year
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- 🌐 First-class Mesh debugging tools for Unity☆126Updated 2 years ago
- Gaussian and kawase blur for Unity3D☆56Updated 8 years ago
- Blueprint shading with depth peeling in Unity☆78Updated 5 years ago
- Edge detection - depth/normals, depth fade, normal map influence☆63Updated 4 years ago