radishface / Sponza
HDRP remaster of the classic Sponza scene.
☆47Updated 2 years ago
Alternatives and similar repositories for Sponza:
Users that are interested in Sponza are comparing it to the libraries listed below
- Cached Shadow Map Solution for Unity☆79Updated 2 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆52Updated last year
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A work in progress solution for capsule shadows in Unity.☆108Updated last year
- Jump Flooding Algorithm with compute shader in Unity☆38Updated 4 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 4 years ago
- Atmospheric Scattering (With Multiple Scattering) for Unity☆45Updated 2 years ago
- Real-time global illumination using screen-space information for Unity HDRP☆79Updated 3 months ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆107Updated 3 years ago
- ☆51Updated 5 years ago
- ☆64Updated 4 years ago
- ☆68Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Simple DXR powered PathTracer in Unity☆52Updated 5 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- Screen space global illumination implementation in Unity☆21Updated 2 years ago
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆82Updated last year
- Scripts useful when using LODs and lightmaps☆104Updated 3 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- Unity package implementing clustered capsule/character occlusion☆132Updated 5 months ago
- A Unity demo of real-time volumetric clouds using a variety of methods as described in other scholarly material.☆69Updated 4 years ago
- ☆33Updated 5 years ago
- [ Unreal to Unity ] Exponential Height Fog☆28Updated 5 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- Extension of VAT shader form sideFX houdini with various utils for Unity☆77Updated last month
- Reimplement Sea of Thieves's Cloud in Unity☆70Updated 5 years ago