radishface / SponzaLinks
HDRP remaster of the classic Sponza scene.
☆47Updated 2 years ago
Alternatives and similar repositories for Sponza
Users that are interested in Sponza are comparing it to the libraries listed below
Sorting:
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- A work in progress solution for capsule shadows in Unity.☆119Updated last year
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- ☆68Updated 5 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Screen space global illumination implementation in Unity☆23Updated 3 years ago
- Jump Flooding Algorithm with compute shader in Unity☆39Updated 5 years ago
- ☆71Updated last year
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆64Updated 6 years ago
- Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.☆110Updated 4 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆88Updated 8 months ago
- Dynamic skydome for Unity3d☆44Updated 6 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 4 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Scripts useful when using LODs and lightmaps☆109Updated 4 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆72Updated last year
- Extension of VAT shader form sideFX houdini with various utils for Unity☆78Updated 6 months ago
- Node library for ShaderGraph☆35Updated 4 years ago
- Physically Based Sky and Precomputed Atmospheric Scattering for Unity URP (Universal Render Pipeline).☆62Updated last month
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Occlusion culling for Unity☆37Updated 5 years ago
- Simple DXR powered PathTracer in Unity☆55Updated 5 years ago
- ☆62Updated 5 years ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- A periodical texturing in Unity☆72Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆57Updated 2 years ago
- Separable Subsurface Scatter URP☆51Updated 2 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- ☆34Updated 5 years ago