gkjohnson / unity-custom-shadow-experimentsLinks
A few custom shadow implementation experiments within Unity
☆36Updated 7 years ago
Alternatives and similar repositories for unity-custom-shadow-experiments
Users that are interested in unity-custom-shadow-experiments are comparing it to the libraries listed below
Sorting:
- various post-processing effects for Unity☆49Updated 6 years ago
- ☆60Updated 5 years ago
- Cached Shadow Map Solution for Unity☆79Updated 3 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- ☆52Updated 5 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated 6 months ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆106Updated 2 years ago
- Enhanced Texture Previewer for Unity☆75Updated 4 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- ☆68Updated 5 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago
- Proof of concept for a translucency / fake subsurface-scattering shader, using multiple passes with different blend ops to calculate thic…☆43Updated 7 years ago
- Easily encode arbitrary curves into textures and apply them to materials or global shader properties☆82Updated 8 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Deeply optimized tessellation PBR shaders in Unity DX11☆56Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆111Updated 2 years ago
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- ☆21Updated 6 years ago
- Examples of how to draw a procedural triangle in Unity3D☆61Updated 2 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 2 years ago
- Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done usi…☆47Updated 8 years ago
- Off Screen Particle Rendering system for Unity☆87Updated 3 years ago
- 💎 Approximated crystal caustics effect in Unity.☆74Updated 5 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago