gkjohnson / unity-custom-shadow-experimentsLinks
A few custom shadow implementation experiments within Unity
☆36Updated 8 years ago
Alternatives and similar repositories for unity-custom-shadow-experiments
Users that are interested in unity-custom-shadow-experiments are comparing it to the libraries listed below
Sorting:
- Cached Shadow Map Solution for Unity☆83Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆57Updated 2 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆110Updated 3 years ago
- Fur rendering in Unity with Shell Texturing☆53Updated last year
- various post-processing effects for Unity☆48Updated 6 years ago
- test code for Unity built-in shader internalskinning.compute☆49Updated 7 years ago
- Optimized blur for Unity using compute shaders☆33Updated 6 years ago
- ☆67Updated 5 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- ☆60Updated 5 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- Unity example: applying light probes to a mesh drawn with Graphics.DrawMesh☆114Updated 3 years ago
- ☆52Updated 6 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆97Updated last year
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- Simple Screen Space Reflection Implementation.☆46Updated 9 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- Examples of how to draw a procedural triangle in Unity3D☆62Updated 2 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆46Updated 7 years ago
- ☆36Updated 4 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆68Updated 2 years ago
- Experiments with Unity's scriptable rendering pipeline.☆31Updated 7 years ago
- Distance Field Ambient Occlusion, implemented in Unity 2021.3, as an extension of SDFr☆111Updated last year
- This is a sample scene made with Unity which includes a folder of subgraphs, for shadergraph, of the surface gradient based bump mapping …☆76Updated 5 years ago
- 3D intersection algorithm collections for Unity.☆71Updated 7 years ago