gkjohnson / unity-custom-shadow-experimentsLinks
A few custom shadow implementation experiments within Unity
☆36Updated 7 years ago
Alternatives and similar repositories for unity-custom-shadow-experiments
Users that are interested in unity-custom-shadow-experiments are comparing it to the libraries listed below
Sorting:
- Fur rendering in Unity with Shell Texturing☆53Updated 8 months ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- various post-processing effects for Unity☆49Updated 6 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆56Updated last year
- test code for Unity built-in shader internalskinning.compute☆49Updated 6 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Some cool CgFX shaders in one Unity project: Fur Shader, Deformable Surface Tessellation, Fast Subsurface Scattering and etc.☆57Updated 5 years ago
- ☆60Updated 5 years ago
- Unity Compute Shader Realtime Ray Tracing☆69Updated 8 years ago
- Unity compute shader sample: Histogram analyzer☆30Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 6 years ago
- Enhanced Texture Previewer for Unity☆75Updated 5 years ago
- ☆68Updated 5 years ago
- ☆36Updated 4 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Lens Flare using Ghost features implemented in Unity.☆28Updated 7 years ago
- Test project for the "specular occlusion from bent normal" feature in Unity HDRP☆45Updated 7 years ago
- Simple bake manager for lightmapping in Unity☆71Updated 7 years ago
- ☆52Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 6 years ago
- Height fog implementation for Unity☆18Updated 9 months ago
- Optimized blur for Unity using compute shaders☆33Updated 5 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- ☆25Updated 9 years ago
- Evaluate signed-distance-fields with speed using Unity Jobs and Burst☆107Updated 2 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- ☆34Updated 5 years ago
- My own flavor of Unity Technologies' Atmospheric Scattering that was used in The Blacksmith short demo.☆16Updated 8 years ago
- Unity LightProbe Editor☆71Updated 7 years ago