Vytek / LSky-Dynamic-Skydome-Unity
Dynamic skydome for Unity3d
☆42Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for LSky-Dynamic-Skydome-Unity
- Dynamic Sky Sphere System☆66Updated 6 years ago
- A realistic & physically based human skin shader☆22Updated last year
- Cached Shadow Map Solution for Unity☆70Updated 2 years ago
- This is a technical project from the Final project of mine containing only the scripts, shaders about interatable wate, grass, and wind.☆62Updated last year
- URP Sea & Clouds & SkyFog☆45Updated last year
- Occlusion culling for Unity☆33Updated 4 years ago
- Can not get blurred/translucent UI elements working? This shader will give you basic foundation to build upon as your heart and project d…☆35Updated last year
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 3 years ago
- The HairFX Custom ShaderGraph Shader for Universal RP☆35Updated last year
- Shaders and VFX experimentation in URP and BIRP☆47Updated last year
- ☆62Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated last year
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆36Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆35Updated 4 years ago
- Tree&Grass System for Unity URP.☆109Updated 11 months ago
- A work in progress solution for capsule shadows in Unity.☆105Updated 10 months ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆42Updated 5 years ago
- This project use full FFT methods to make Ocean waves rendering with Tessellation shader☆75Updated last year
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆64Updated 3 years ago
- Multiple Shaders for Unity URP☆18Updated 2 years ago
- Grass for Unity's HD render pipeline. This project was an experiment to learn more about hand-writing HDRP shaders and writing shaders wi…☆76Updated 3 years ago
- ScreenSpaceLighting for Unity in PostProcessStack V2.☆51Updated 11 months ago
- A simple collection of jobs used for view frustum culling☆51Updated 5 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆52Updated 6 years ago
- Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.☆54Updated last year
- Water shader in unity urp.☆67Updated 2 years ago
- Sample implementation of mipmap fog using URP and ShaderGraph☆17Updated 4 years ago
- An easy to extend version of Unity's default lit URP shader based on some simple macros.☆22Updated this week