Vytek / LSky-Dynamic-Skydome-UnityLinks
Dynamic skydome for Unity3d
☆45Updated 6 years ago
Alternatives and similar repositories for LSky-Dynamic-Skydome-Unity
Users that are interested in LSky-Dynamic-Skydome-Unity are comparing it to the libraries listed below
Sorting:
- Dynamic Sky Sphere System☆69Updated 7 years ago
- Cached Shadow Map Solution for Unity☆80Updated 3 years ago
- Tree&Grass System for Unity URP.☆115Updated last year
- A work in progress solution for capsule shadows in Unity.☆123Updated last year
- A custom mipmaps texture importer for Unity☆67Updated 2 years ago
- Final Fantasy 7 Remake - Fur shader in Unity 2019.2.10f1☆76Updated 5 years ago
- This demo shows how Unity's LWRP or URP template works with the shadowmask lighting mode.☆68Updated 5 years ago
- Unofficial Occlusion Probes Package, requires Unity 2019.1+☆43Updated 6 years ago
- Deferred lights feature for the URP pipeline in the Unity Game Engine☆25Updated 4 years ago
- A realistic & physically based human skin shader☆26Updated 2 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆55Updated 7 years ago
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆71Updated 6 years ago
- Unity Simple SSR - Screen Space Reflections post processing effect☆53Updated 7 years ago
- Based by NvBlast,using Jobs system to improve performance☆60Updated 5 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆53Updated 2 years ago
- Shader Variant Explorer lets you peek into Unity's shader compilation process to better understand the composition of shader files.☆67Updated 2 years ago
- LookDev Studio: a template for artists to import their work, and share the result with their directors, team and clients.☆79Updated 3 years ago
- Experiments with Unity's scriptable rendering pipeline.☆32Updated 7 years ago
- Realtime snow deformation & accumulation in unity 3d☆73Updated 3 years ago
- Height fog implementation for Unity☆18Updated 11 months ago
- Temporal AA solution for Unity's Universal render pipeline☆62Updated 2 years ago
- A Bounding Volume Hierarchy for Unity DOTS. WIP!☆59Updated 3 years ago
- Implementation of advanced shaders in Unity like raytracing, interior mapping, parallax mapping☆60Updated 3 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Occlusion culling for Unity☆38Updated 5 years ago
- Testbed project exploring the performance of Unity's Job System/Burst compiler combined with GPU mesh instancing.☆35Updated 3 years ago
- Screen space shadow (Or contact shadow) for Unity. Only for learning purpose.☆44Updated 6 years ago
- URP Sea & Clouds & SkyFog☆51Updated 2 years ago
- Vehicle snow tracks shader graph test using unity "custom render texture", unable to get Graphics.Blit to work for a render texture/☆71Updated 6 years ago
- Mobile friendly Unity sand/snow shader using the Universal Render Pipeline - Uses Unity Version 2020.1.2f1☆68Updated 4 years ago