Scrawk / AperiodicTexturing
A periodical texturing in Unity
☆68Updated 2 years ago
Alternatives and similar repositories for AperiodicTexturing:
Users that are interested in AperiodicTexturing are comparing it to the libraries listed below
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- A URP port of Unity's classic Standard Assets Effects package's Sun Shaft effect☆50Updated 2 years ago
- Node library for ShaderGraph☆34Updated 3 years ago
- 🖥 An example of LCD Display shader in URP.☆32Updated last year
- A small and fast post processing stack (only one pass) targeting mobile and mobile VR for Unity☆70Updated 6 years ago
- Library for generating sharp shadow volumes in Unity3D.☆54Updated 3 years ago
- ☆32Updated 2 years ago
- Shaders and VFX experimentation in URP and BIRP☆47Updated 2 years ago
- ☆32Updated 3 years ago
- Mistral Trail is a Trail Rendering System for Unity and could safely substitute the built-in trail system.☆18Updated 7 years ago
- Additionnal function nodes for shading in Unity using AmplifyShader plugin☆22Updated 6 years ago
- A Unity3D project, utilizing Amplify Shader Editor to recreate a ground Snow Shader as originally created by MinionsArt☆23Updated 4 years ago
- An Animated Grass Shader for Blade-like Geometry [Unity URP]☆58Updated 4 years ago
- A render feature to recover Unity 5.x's offical volumetric fog in Adam demo☆40Updated 2 years ago
- compute shader, tiled terrain, splatmap generation, v2018.3b09☆39Updated 5 years ago
- ☆55Updated 8 months ago
- 🥎 An example of fluorescence shader in URP.☆32Updated 4 years ago
- ☆62Updated 5 years ago
- Procedural stochastic texturing node for Unity's Shader Graph☆34Updated 2 years ago
- Pattern and helpers for writing Unity Burst jobs as generic Functions/Actions.☆40Updated 5 years ago
- Dynamic ripple rendering and water surface compositing for Unity 3D☆53Updated 6 years ago
- Unity Shadow Dithering, filter for hiding low resolution shadow maps☆65Updated 6 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- Inverse Square Falloff for Unity Default Lighting☆32Updated 4 years ago
- Automatically setup Camera viewports from RectTransforms in Unity☆37Updated last year
- View Cone, Field of View, Sight Cone - done with custom Shadow Mapping in Unity HDRP☆35Updated last year
- Custom nodes for Shader Graph☆31Updated 6 years ago
- Rendering decals to an offscreen buffer in URP for shader effects☆43Updated 3 years ago
- A simple, SRP compatible, mobile toon shader for unity.☆23Updated 4 years ago
- Rendering vector graphics in Unity with the power of GPU.☆45Updated last year