A dx12 river renderer using wave particles with interactive vortices.
☆290Sep 23, 2019Updated 6 years ago
Alternatives and similar repositories for Wave-Particles-with-Interactive-Vortices
Users that are interested in Wave-Particles-with-Interactive-Vortices are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- ☆514Dec 12, 2023Updated 2 years ago
- Resources for water rendering☆218Feb 7, 2022Updated 4 years ago
- Example programs and source code for GPU Zen 2☆158May 7, 2019Updated 7 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆756May 10, 2024Updated 2 years ago
- A class-leading water system implemented in Unity☆3,843Jun 18, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- CG resource☆40Jan 22, 2026Updated 5 months ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆659Feb 14, 2026Updated 4 months ago
- Light Propagation Volumes, basic version for Unity☆18Mar 30, 2020Updated 6 years ago
- ☆149Feb 18, 2020Updated 6 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,057Oct 5, 2025Updated 9 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated 3 weeks ago
- Unreal Engine Sky Atmosphere Rendering Technique☆836Sep 11, 2022Updated 3 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆217Apr 1, 2019Updated 7 years ago
- CD Content ( Source Code ) Collection of Book <GPU Gems > 1~ 3 | 《GPU精粹》 1~ 3 随书CD(源代码)珍藏☆1,126Apr 26, 2018Updated 8 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Procedural water shader for general use.☆326Aug 15, 2019Updated 6 years ago
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 4 years ago
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆685Sep 2, 2025Updated 10 months ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Apr 18, 2021Updated 5 years ago
- Graphic Engine & Game Engine lists☆2,258Updated this week
- A ocean using Phillips spectrum in Unity☆288Jan 30, 2022Updated 4 years ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Brunetons ocean in Unity☆134Jan 30, 2022Updated 4 years ago
- Lighthouse 2 framework for real-time ray tracing☆870Apr 26, 2024Updated 2 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆419Feb 22, 2023Updated 3 years ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 12 years ago
- Master's thesis implementing real-time global illumination method.☆175Jul 10, 2018Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆257Jan 3, 2023Updated 3 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆998Aug 7, 2025Updated 10 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆653Jan 18, 2018Updated 8 years ago
- Personal hobby project to experiment with various rendering techniques.☆794Apr 19, 2026Updated 2 months ago
- My personal Vulkan renderer☆1,904Jun 27, 2026Updated last week
- Intel® Graphics Optimized Temporal Anti-Aliasing (TAA)☆133Jan 3, 2023Updated 3 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.☆2,238Sep 4, 2025Updated 10 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆696Nov 11, 2024Updated last year
- ☆24Jun 2, 2019Updated 7 years ago
- Shallow Water Equation created using CustomRenderTexture in Unity3d☆78Dec 31, 2019Updated 6 years ago
- Authors' implementation of my SIGGRAPH Asia 2019 Technical Briefs (The Power of Box Filters: Real-time Approximation to Large Convolution…☆55Mar 10, 2025Updated last year
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Jun 4, 2017Updated 9 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,035May 6, 2021Updated 5 years ago