ttsiodras / renderer-cudaLinks
CUDA version of my renderer (real-time raytracing!)
☆66Updated 8 years ago
Alternatives and similar repositories for renderer-cuda
Users that are interested in renderer-cuda are comparing it to the libraries listed below
Sorting:
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- Spherical Harmonic Tools☆104Updated 9 years ago
- Viewer for BSDF, BRDF, and BTDF☆59Updated 6 months ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- Embree Example Renderer☆105Updated 8 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- ☆143Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆98Updated 4 years ago
- ☆90Updated 13 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- GPU Photon Mapper☆39Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- OptiX Path Tracer☆91Updated 7 months ago
- A program with an implemented Monte Carlo Ray Tracer algorithm for global illumination of a virtual 3D scene.☆145Updated 6 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 6 months ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆84Updated last year
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Real-time global illumination☆114Updated 9 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆56Updated 9 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago