bcmpinc / voxel-engineLinks
An experimental non-gpu 3d voxel engine.
☆46Updated 4 years ago
Alternatives and similar repositories for voxel-engine
Users that are interested in voxel-engine are comparing it to the libraries listed below
Sorting:
- CUDA based Voxel Raycasting - Paper: Efficient, High-Quality, GPU-Based Visualization of Voxelized Surface Data☆40Updated 10 years ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 10 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Updated 12 years ago
- Simple game engine for C++ 11 / OpenGL 3.x +☆54Updated 7 years ago
- Splatting using OpenCL can reach more than 2 Bln Splats/s !☆39Updated 10 years ago
- Code-driven, simple and bloat-free GUI system.☆54Updated 6 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆114Updated 10 years ago
- Vulkan demos and tutorials.☆69Updated 8 years ago
- Visualization of Large Procedural Voxel-Terrains using ISO-Surfaces based on nested Clip-Boxes☆56Updated 10 years ago
- Real time sparse voxel octree renderer☆43Updated 2 years ago
- 3D graphics engine designed for rapid prototyping and extensibility☆32Updated 2 years ago
- GLSL shader live-reloading☆69Updated 8 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 9 years ago
- Voxel stuff entirely on the GPU using lots of GPU stuff and very little CPU stuff. Requires GLFW, GLEW, OpenGL, and a computer with a fai…☆22Updated 8 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆97Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- ☆140Updated 9 years ago
- 🔥 Experiments building Vulkan applications, libraries, and abstractions.☆45Updated 6 years ago
- Procedural terrain generator using exponentially distributed noise.☆38Updated 11 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- Complete source for my experimental voxel engine☆113Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 9 years ago
- Demoscene graphics engine.☆60Updated 5 years ago
- Vulkan Renderer☆31Updated last year
- Makma is a deferred Vulkan renderer written in C++.☆83Updated 4 years ago