nihofm / ndptmvdLinks
Source code for our paper "Neural Denoising for Path Tracing of Medical Volumetric Data"
☆30Updated 4 years ago
Alternatives and similar repositories for ndptmvd
Users that are interested in ndptmvd are comparing it to the libraries listed below
Sorting:
- Differentiable Direct Volume Rendering - Source Code☆38Updated 2 years ago
- CUDA-based interactive volume visualizer.☆20Updated 3 years ago
- Volume rendering☆60Updated last year
- A curated list of awesome Direct Volume Rendering articles, software and resources☆31Updated 4 years ago
- Source code for "Progressive Denoising of Monte Carlo Rendered Images".☆55Updated 2 years ago
- A Multi-Resolution variant of Kernel Prediction CNN (MR-KP) denoiser☆17Updated 4 years ago
- Vulkan-based volume renderer with efficient empty space skipping acceleration☆34Updated 3 years ago
- Neural Denoising with Layer Embeddings☆54Updated last year
- Implementation of the paper "Variance-Aware Path Guiding" (SIGGRAPH 2020)☆37Updated 4 years ago
- An online test suite for rendering research, based on Disney Research's interactive viewer☆42Updated 3 years ago
- Simple OpenGL-based renderer for volumetric (medical) data☆13Updated 3 months ago
- Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"☆39Updated last year
- Code for the paper "Unbiased Inverse Volume Rendering with Differential Trackers"☆54Updated 2 years ago
- Neural Partitioning Pyramids for Denoising Monte Carlo Renderings☆42Updated last year
- This repository will eventually hold the supplemental data and code for the paper: "" which will be presented at SIGGRAPH 2022☆28Updated 2 years ago
- Tutorials and other resources for the Mitsuba 3 library☆59Updated last month
- ReSTIR-GI implementation in Mitsuba3☆16Updated last year
- Official PyTorch implementation of Deep Volumetric Ambient Occlusion (D. Engel and T. Ropinski, IEEE TVCG 2020), presented at IEEE VIS Sc…☆8Updated 4 years ago
- ☆59Updated 2 years ago
- Codes of Chi-squared Progressive Photon Mapping☆27Updated 4 years ago
- Implementation of a full-wave reference simulator for computing surface reflectance.☆14Updated last month
- Real-Time Path Guiding Using Bounding Voxel Sampling☆29Updated 10 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Mitsuba renderer(modified for CMake compilation).☆21Updated 3 years ago
- Code for "Compositional Neural Scene Representations for Shading Inference"☆26Updated 4 years ago
- ☆45Updated 5 years ago
- Mitsuba Implementation of SDMM Path Guiding☆18Updated 3 years ago
- Structured volume rendering using OpenGL, trying to reproduce some past proposed illumination techniques.☆31Updated 6 months ago
- ☆14Updated last year
- 2D visualizer for specular path manifolds☆65Updated 3 years ago