rools / voxlLinks
Real time sparse voxel octree renderer
☆42Updated 2 years ago
Alternatives and similar repositories for voxl
Users that are interested in voxl are comparing it to the libraries listed below
Sorting:
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Small C++ workstealing task scheduler meant for gamedev.☆35Updated 4 years ago
- A header-only C-like shading language compiler that writes Metal, HLSL, GLSL☆60Updated 6 years ago
- toy C++ Vulkan library☆49Updated 6 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Sparse Voxel Octree Raycasting with Image Warping exploiting Frame-to-Frame Coherence in OpenCL☆113Updated 10 years ago
- Tiny quantization suite supporting conversion to/from half-floats, s/unorm bytes, quaternions and vectors (C++03).☆42Updated 10 years ago
- Header-only effects and helper library for Bgfx to help you hit the ground running. Includes a bunch of post processing filters to comple…☆44Updated 2 months ago
- 2D physics engine with SoA/SIMD optimizations☆112Updated 6 years ago
- Visibility Determination Library: hierarchical frustum and occlusion culling algorithms☆40Updated 4 years ago
- Code-driven, simple and bloat-free GUI system.☆53Updated 5 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC☆47Updated 4 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 10 years ago
- #include <engine>☆40Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- Vulkan c helper library☆33Updated last month
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Sample for the Voxels library☆37Updated 11 years ago
- ☆33Updated 3 years ago
- Job system (requires C++11)☆51Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Depth-of-field implemented with a summed area table☆48Updated 8 years ago
- Graphics related projects/prototypes/playground (Vulkan, C++17)☆37Updated 3 years ago
- darkHAMMER is a lightweight, open-source, multiplatform game engine. written in C (C99) language, supports python and C# bindings and lua…☆98Updated 8 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Updated 6 years ago
- A very simple marching cubes example.☆64Updated 8 years ago