RvanderLaan / SVDAG-Compression
Fork of SSVDAGs: Symmetry-aware Sparse Voxel DAGs - CRS4
☆21Updated last year
Alternatives and similar repositories for SVDAG-Compression:
Users that are interested in SVDAG-Compression are comparing it to the libraries listed below
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ☆38Updated 5 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 5 months ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AV…☆61Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- This is the repository for my masters thesis based on the paper High-Resolution Sparse Voxel DAGs☆23Updated 9 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 6 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Sparse Voxel DAG Rendering on the Web☆52Updated 2 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Rendertoy samples☆63Updated 3 years ago
- Real time sparse voxel octree renderer☆39Updated last year
- ☆19Updated last year
- Source code for the EON rough diffuse BRDF model☆31Updated last month
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 5 years ago
- Voxel Cone Tracing technique implemented using Metal Graphics API on macOS without Geometry Shader☆32Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- ☆17Updated 6 years ago
- ☆15Updated 2 years ago
- Mini Spin-X Library☆51Updated 5 months ago
- Nabla's Tests and Examples source code☆33Updated this week
- ☆21Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Rasterization using compute shaders☆21Updated 10 months ago
- BVH accelerated CPU and OpenGL ray-tracing☆17Updated 2 years ago
- WIP voxel engine with GPU culling, Indirect rendering, Multi-threaded async copy queue chunk loading system.☆20Updated last month
- ☆32Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago