GPU-based real-time global illumination renderer based on voxel cone tracing
☆65Mar 3, 2017Updated 9 years ago
Alternatives and similar repositories for VCTGI
Users that are interested in VCTGI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Real-time global illumination☆115Jan 9, 2016Updated 10 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆171Sep 29, 2013Updated 13 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆244Jun 28, 2017Updated 9 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 8 years ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A 3D game engine☆13May 11, 2015Updated 11 years ago
- Source for my implementation of Voxel Cone Tracing as part of my master thesis.☆17Jul 25, 2017Updated 9 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆256Aug 27, 2015Updated 11 years ago
- Tiny Global Illumination OpenGL Renderer☆53Dec 4, 2015Updated 10 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆417Feb 22, 2023Updated 3 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 9 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.☆955Jul 15, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Screen space global illumination demo: SSAO vs SSDO☆51Feb 6, 2013Updated 13 years ago
- GigaVoxels + Sparse Textures☆14Dec 13, 2012Updated 13 years ago
- ☆24May 12, 2014Updated 12 years ago
- ☆33May 2, 2022Updated 4 years ago
- A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++☆17Mar 30, 2016Updated 10 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Jun 29, 2015Updated 11 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 10 years ago
- ☆22Nov 17, 2013Updated 12 years ago
- Deferred Renddering engine in C++/DX11☆17Apr 21, 2013Updated 13 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Fast translucent object rendering with GLSL.☆21Jul 10, 2016Updated 10 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- mesh geometry tools☆25Jul 12, 2021Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 8 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Dec 27, 2023Updated 2 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆659Feb 14, 2026Updated 8 months ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Feb 20, 2022Updated 4 years ago
- Single- and Double- intrusive linked lists for C++☆19Sep 13, 2015Updated 11 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 15 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Jan 7, 2020Updated 6 years ago
- 🐶chihuahua - tiny & fast rendering library☆13Aug 9, 2016Updated 10 years ago
- ☆15Dec 15, 2016Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆90Feb 7, 2017Updated 9 years ago
- Indirect Occlusion Culling☆23Feb 25, 2017Updated 9 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆36Nov 6, 2020Updated 5 years ago