karimnaaji / pathtracerLinks
A minimalistic, dependency-free C++ path tracer
☆22Updated 10 years ago
Alternatives and similar repositories for pathtracer
Users that are interested in pathtracer are comparing it to the libraries listed below
Sorting:
- Implement some RTR and PBR papers☆48Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆60Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- spica is a cross-platform renderer☆21Updated 7 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 4 years ago
- This OpenGL Project is an implementation of a deferred shader. The program renders out, each into a separate G-Buffer, aspects of the ima…☆20Updated 12 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- ☆18Updated 9 years ago
- Mallie, bootstrap for your own ray tracer.☆57Updated 8 years ago
- Software rasterization occlusion culling library☆39Updated 10 years ago
- toy C++ Vulkan library☆49Updated 7 years ago
- A simple example of an index buffer compression algorithm, aimed specifically at vertex cache optimised tri-lists.☆54Updated 10 years ago
- 3D Physics Engine.☆53Updated 9 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Software rasterizer based on Larrabee's☆43Updated 9 years ago
- #include <engine>☆40Updated 7 years ago
- Atmosphere shaders using BGFX☆38Updated 7 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Updated 10 years ago
- Low-Resolution Rendering Sample☆63Updated 10 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Indirect Occlusion Culling☆23Updated 8 years ago
- ☆15Updated 8 years ago