Hearwindsaying / Colvillea-archiveView external linksLinks
A physically based ray tracer accelerated by OptiX.
☆11Dec 24, 2021Updated 4 years ago
Alternatives and similar repositories for Colvillea-archive
Users that are interested in Colvillea-archive are comparing it to the libraries listed below
Sorting:
- A ray tracer based on nori and mitsuba. (Used only for learning)☆12May 30, 2020Updated 5 years ago
- Source code for "Gradient-domain Photon Density Estimation", Eurographics 2017☆15Apr 24, 2023Updated 2 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆65Apr 22, 2021Updated 4 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Nov 22, 2022Updated 3 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Apr 20, 2021Updated 4 years ago
- ☆10May 10, 2019Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Jul 30, 2022Updated 3 years ago
- An Efficient Transport Estimator for Complex Layered Materials☆13May 28, 2020Updated 5 years ago
- BSDF plotting scripts☆11Oct 18, 2021Updated 4 years ago
- Renderer and BVH traversal library☆58Nov 23, 2025Updated 2 months ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆15Jul 29, 2025Updated 6 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 8 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Dec 20, 2023Updated 2 years ago
- A research-oriented renderer☆105Oct 22, 2021Updated 4 years ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆20Dec 4, 2023Updated 2 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Apr 24, 2023Updated 2 years ago
- GPU Photon Mapper☆39Mar 20, 2021Updated 4 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆35Sep 4, 2022Updated 3 years ago
- Physically Based Spectral Renderer☆24Feb 24, 2015Updated 10 years ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆75Feb 27, 2020Updated 5 years ago
- This repository contains the source code of the paper Primary-Space Adaptive Control Variates using Piecewise-Polynomial Approximations b…☆21Apr 14, 2022Updated 3 years ago
- Code of "Practical Path Guiding for Efficient Light-Transport Simulation"☆246Aug 29, 2024Updated last year
- A GPU Ray Tracer☆50May 15, 2021Updated 4 years ago
- Code for the paper "A Learned Shape-Adaptive Subsurface Scattering Model", Siggraph 2019☆51Sep 18, 2019Updated 6 years ago
- Night-Up Ray: Renderer (PT/MLT/BDPT/PM) with SAH-BVH and Microfacet☆22Jul 20, 2022Updated 3 years ago
- An AI-Accelerated Denoiser For Ray-Tracing Based On Nvidia Optix Technology☆22Sep 10, 2019Updated 6 years ago
- "A Spatial Target Function for Metropolis Photon Tracing", ACM TOG, Code repository☆20Apr 24, 2023Updated 2 years ago
- My renderer for learning☆20Dec 29, 2019Updated 6 years ago
- ☆61Sep 19, 2022Updated 3 years ago
- Repo to accompany the SIGGRAPH webinar☆22Feb 7, 2021Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Oct 27, 2023Updated 2 years ago
- Experimental Physically Based Renderer☆92Mar 2, 2020Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Dec 14, 2023Updated 2 years ago
- A cross-platform framework for rendering algorithm research. Written in C#.☆27Jan 16, 2026Updated 3 weeks ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- Spectral Path Tracer☆63Sep 16, 2023Updated 2 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆59Apr 29, 2023Updated 2 years ago