BlauHimmel / HikariLinks
A ray tracer based on nori and mitsuba. (Used only for learning)
☆12Updated 5 years ago
Alternatives and similar repositories for Hikari
Users that are interested in Hikari are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 5 years ago
- A physically based ray tracer accelerated by OptiX.☆11Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- ☆25Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆51Updated 3 years ago
- a tiny c++ path tracer☆17Updated 2 years ago
- Experimental GPU renderer using two-stage programming☆34Updated 3 years ago
- Easy, simple path trace renderer.☆57Updated this week
- A GPU Path tracer implementing VCM☆22Updated 8 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆50Updated 11 months ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆61Updated last year
- Physically based renderer☆28Updated 4 years ago
- AdamYuan's PathTracer☆15Updated 6 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated 3 weeks ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆31Updated 11 months ago
- Implementation of the SIGGRAPH 2022 paper "Efficiency-aware MIS for bidirectional rendering algorithms"☆28Updated 3 years ago
- CUDA Toy Offline Renderer☆37Updated this week
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 6 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆51Updated 3 years ago
- CPU Physically Based Renderer [2020-]☆16Updated 2 years ago
- Parallel Locally-Ordered Clustering for Bounding Volume Hierarchy Construction☆38Updated 7 years ago