peterkutz / GPUPathTracerLinks
☆90Updated 13 years ago
Alternatives and similar repositories for GPUPathTracer
Users that are interested in GPUPathTracer are comparing it to the libraries listed below
Sorting:
- Gradient-domain path tracing (G-PT) and gradient-domain bidirectional path tracing (G-BDPT) for Mitsuba renderer☆98Updated 6 years ago
- Offline renderer used for my blog posts☆107Updated 7 years ago
- A (not too) small physically based renderer that implements the vertex connection and merging algortihm☆296Updated 4 years ago
- A Simple Spectral Renderer☆208Updated 5 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- ☆143Updated 6 years ago
- Spectral Path Tracer☆63Updated 2 years ago
- Blockwise Multi-Order Feature Regression for Real-Time Path Tracing Reconstruction☆98Updated 6 years ago
- A simple parser for the PBRT file format☆209Updated 2 years ago
- ☆141Updated last year
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- initial commit☆119Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- A Small Volumetric Path Tracer☆47Updated 10 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 6 years ago
- OptiX Path Tracer☆91Updated 7 months ago
- Light Transport Equation Orb☆45Updated 10 years ago
- GPU-accelerated path tracer☆10Updated 10 years ago
- Real-time global illumination☆114Updated 9 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A CPU Raytracer☆27Updated 8 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A visualization and editing tool for reflectance data☆139Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago