mathijs727 / pandora
Source code of my master thesis on occlusion culling for (out-of-core) path tracing
☆15Updated 3 years ago
Alternatives and similar repositories for pandora:
Users that are interested in pandora are comparing it to the libraries listed below
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Updated 5 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated 9 months ago
- ☆17Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆22Updated 2 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆47Updated 2 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 3 years ago
- ☆22Updated 3 weeks ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆13Updated 8 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated last month
- ☆39Updated 5 years ago
- Code repository for "Portal-Based Path Perturbation for Metropolis Light Transport"☆9Updated 4 years ago
- Stochastic Substitute Tree (SST) real-time demo☆20Updated 4 years ago
- A ray tracer based on nori and mitsuba. (Used only for learning)☆11Updated 4 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 5 years ago
- Implementation of the paper "Variance-Aware Multiple Importance Sampling" for bidirectional path tracing in PBRT.☆36Updated 5 years ago
- ☆25Updated 3 years ago
- Pathed: An educationally-motivated physically-based path tracer☆21Updated 2 years ago
- ☆15Updated last year
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- An implementation of Photon Mapping using DXR☆25Updated 6 years ago