nbonneel / pathtracerLinks
Simple, quick'n dirty, pathtracer
☆38Updated 3 years ago
Alternatives and similar repositories for pathtracer
Users that are interested in pathtracer are comparing it to the libraries listed below
Sorting:
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆22Updated 4 years ago
- Hybrid raytracing and filtering playground.☆27Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Hybrid CPU and GPU ray traced rendering using shared memory.☆57Updated 8 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 9 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 4 years ago
- A REYES-style micropolygon renderer written in C++ which implements a subset of the RenderMan specification.☆12Updated 7 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- インスタントラジオシティ。VPLを発射する。☆17Updated 11 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Updated 8 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 4 months ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- A real-time interactive progressive path tracer on the GPU.☆33Updated 4 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- ☆15Updated 6 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 6 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- RTX path tracing + GPU closest point queries (Vulkan)☆21Updated last year