GPU ray tracing framework.
☆20May 7, 2016Updated 10 years ago
Alternatives and similar repositories for NTrace
Users that are interested in NTrace are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Translate Nvidia Cg shading source code to Open GL Shading source code☆13Apr 23, 2014Updated 12 years ago
- Activity-centric Scene Synthesis for Functional 3D Scene Modeling☆16Sep 6, 2015Updated 10 years ago
- Source code of my master thesis on occlusion culling for (out-of-core) path tracing☆16Jul 29, 2025Updated 9 months ago
- OpenCL Path Tracer developed for the Advanced Graphics course at Utrecht University. By Claudio Freda and Mathijs Molenaar.☆13Aug 16, 2021Updated 4 years ago
- ☆24Nov 23, 2012Updated 13 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Source for our HPG Paper "CPU-Style SIMD Ray Traversal on GPUs"☆15Aug 31, 2018Updated 7 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44May 12, 2015Updated 11 years ago
- A library for ray tracing based rendering algorithms using CUDA☆51Dec 10, 2020Updated 5 years ago
- AdamYuan's PathTracer☆15Apr 13, 2019Updated 7 years ago
- An experimental non-gpu 3d voxel engine.☆46Apr 23, 2026Updated last month
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆16Apr 6, 2021Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Jan 28, 2019Updated 7 years ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- Spherical blue noise generator.☆16Jan 20, 2021Updated 5 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- ☆63Nov 3, 2017Updated 8 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆21Aug 22, 2016Updated 9 years ago
- Easy, simple path trace renderer.☆57May 15, 2026Updated last week
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Jul 25, 2015Updated 10 years ago
- Smoothed Particle Hydrodynamics on the GPU☆52Feb 23, 2012Updated 14 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17May 7, 2019Updated 7 years ago
- OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.☆16Dec 6, 2019Updated 6 years ago
- An experimental path tracer written from scratch in C++.☆12Dec 21, 2019Updated 6 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 12 years ago
- Physically Based Spectral Renderer☆24Feb 24, 2015Updated 11 years ago
- ☆13Jun 8, 2014Updated 11 years ago
- Suggestive Contours GPU Implementation☆31Feb 15, 2023Updated 3 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- Source Code Samples for Shader Primer Book☆12Jul 8, 2014Updated 11 years ago
- Progressive Photon Mapping Sample Program☆20Oct 14, 2024Updated last year
- Small code template for an OpenGL course☆11Feb 1, 2016Updated 10 years ago
- A simple useful tutorial of boost☆12May 23, 2017Updated 9 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Cache Friendly Proximity Query☆12Jan 9, 2019Updated 7 years ago
- Development fork of Maratis editor and game engine☆13Mar 12, 2014Updated 12 years ago
- OpenGLによるシンプルなUI実装☆15Jun 12, 2014Updated 11 years ago
- Kd Tree builder on GPU using CUDA☆16May 15, 2011Updated 15 years ago
- Home for rls2.0 working group☆13Feb 19, 2019Updated 7 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆34Jan 29, 2022Updated 4 years ago