Khrylx / DSGPURayTracingLinks
A GPU-based ray tracer using CUDA
☆57Updated 8 years ago
Alternatives and similar repositories for DSGPURayTracing
Users that are interested in DSGPURayTracing are comparing it to the libraries listed below
Sorting:
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- OptiX Path Tracer☆90Updated 6 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- A research-oriented renderer☆104Updated 3 years ago
- Global Illumination using Spherical Harmonics☆83Updated 4 years ago
- Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"☆164Updated last year
- Denoising a Vulkan ray traced image using OptiX denoiser☆98Updated 5 months ago
- Offline renderer used for my blog posts☆107Updated 6 years ago
- Interactive Path Tracing with Spatiotemporal Variance Guided Filter (SVGF)☆124Updated 5 years ago
- GPU Path Tracer written in C++ with CUDA and OpenGL for the DH2323 course project at KTH.☆78Updated 7 years ago
- An implementation of NVIDIA's paper "Efficient Incoherent Ray Traversal on GPUs Through Compressed Wide BVHs"☆124Updated 10 months ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- Renderer and BVH traversal library☆59Updated 11 months ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Easy, simple path trace renderer.☆57Updated this week
- An interactive OpenCL wavefront path tracer☆78Updated last year
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- A GPU implementation of smallpt (http://www.kevinbeason.com/smallpt/) with Bounding Volume Hierarchy (BVH) tree.☆44Updated 10 years ago
- Fermat is a high performance research oriented physically based rendering system, trying to produce beautiful pictures following the math…☆168Updated 6 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- minimal but extensible header only implementation of photon mapping in C++☆116Updated 3 years ago
- Integrating Clipped Spherical Harmonics Expansions☆46Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- Volumetric path tracer using cuda☆262Updated last year
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- A GPU Ray Tracer☆50Updated 4 years ago