lucille global illumination renderer
☆93Jul 2, 2009Updated 16 years ago
Alternatives and similar repositories for lucille
Users that are interested in lucille are comparing it to the libraries listed below
Sorting:
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Apr 24, 2023Updated 2 years ago
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 6 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Photorealistic physically-based renderer☆44Sep 27, 2016Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- Software rasterization occlusion culling library☆39Sep 18, 2015Updated 10 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Fully procedural GLSL eyeball shader☆11Sep 14, 2015Updated 10 years ago
- A Maya plugin for the Mitsuba renderer☆13Feb 2, 2014Updated 12 years ago
- TinySHRot, header-only C89 spherical harmonics rotation codes.☆17Aug 12, 2018Updated 7 years ago
- Experimentation framework for probe-based lighting☆432Oct 8, 2025Updated 5 months ago
- NanoRT, single header only modern ray tracing kernel.☆1,117Oct 1, 2025Updated 5 months ago
- Hybrid raytracing and filtering playground.☆27Jul 25, 2019Updated 6 years ago
- A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh.☆22Feb 16, 2020Updated 6 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 6 years ago
- A lightweight prototyping framework for DirectX Raytracing that runs on Microsoft DXR Fallback Layer.☆31Mar 15, 2019Updated 7 years ago
- 双方向パストレーシングベースの物理ベースレンダラ。☆18Apr 4, 2022Updated 3 years ago
- A path tracing implementation to efficiently handle memory access to large data sets☆10Sep 27, 2015Updated 10 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization☆1,081Mar 12, 2026Updated last week
- Multiplatform multithreaded context swapping fiber based job system.☆164Nov 23, 2016Updated 9 years ago
- Offline renderer used for my blog posts☆108Oct 16, 2018Updated 7 years ago
- A Global Illumination Renderer☆69Jul 6, 2020Updated 5 years ago
- ssao for ios using Urho3d☆12Jan 3, 2015Updated 11 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- A bgfx port of lightmapper.h☆17Sep 13, 2016Updated 9 years ago
- A modified version of the public physbam repo to support using Cmake and newer Gcc compilers☆32Aug 16, 2015Updated 10 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 8 years ago
- A light-weight C++ profiling library☆30Jul 9, 2014Updated 11 years ago
- Extended camera shader for the ever-awesome Arnold Renderer☆69Nov 12, 2017Updated 8 years ago
- A GPU triangle mesh voxelizer using the geometry shader.☆13Dec 24, 2015Updated 10 years ago
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆70Jan 21, 2019Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago