RichieSams / lanternLinks
CPU Path Tracer
☆18Updated last year
Alternatives and similar repositories for lantern
Users that are interested in lantern are comparing it to the libraries listed below
Sorting:
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 5 years ago
- Spectral Path Tracer☆62Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆101Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Offline renderer used for my blog posts☆105Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 4 years ago
- A Simple Spectral Renderer☆207Updated 5 years ago
- ☆90Updated 13 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- DX12 Path Tracer with ShaderToy interop☆44Updated 7 months ago
- Repository with HLSL and GLSL sample code for self-intersection avoidance in DXR and Vulkan☆21Updated last year
- physically based path tracer on gpu☆56Updated 5 years ago
- Directx 12 toy engine☆38Updated 5 years ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- A GPU Path tracer implementing VCM☆22Updated 8 years ago
- Prague Sky Model☆24Updated 2 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 5 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- A compute/workgraph workload running inside the Cauldron framework☆33Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Light Transport Equation Orb☆45Updated 10 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆97Updated 6 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- ☆55Updated 9 years ago