RichieSams / lantern
CPU Path Tracer
☆18Updated last year
Alternatives and similar repositories for lantern:
Users that are interested in lantern are comparing it to the libraries listed below
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- A compute/workgraph workload running inside the Cauldron framework☆23Updated last year
- DX12 Path Tracer with ShaderToy interop☆43Updated 2 months ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- Directx 12 toy engine☆36Updated 5 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- ☆81Updated 6 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.☆27Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆80Updated 5 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Spherical Harmonic Rotation (Ivanic/Ruedenberg & Choi)☆55Updated 8 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- ☆90Updated 12 years ago
- Offline renderer used for my blog posts☆103Updated 6 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- ☆63Updated 6 years ago
- A DX12 application for testing the ability of GPU's to overlap execution of dispatch and draw calls☆96Updated 6 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆80Updated 3 years ago
- CUDA based Pathtracing Offline and Realtime Renderer☆34Updated this week
- Prague Sky Model☆21Updated last year