natevm / Foton
Foton: an interactive Vulkan graphics engine with an asyncronous Python scripting environment
☆22Updated 4 years ago
Related projects: ⓘ
- Vermeer box scene☆11Updated 5 years ago
- A demo library for rendering vector path with loop blinn algorithm☆11Updated 4 years ago
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- A micro packet ray tracer☆14Updated 6 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 3 years ago
- Docker image with a range of shader compilers available☆23Updated 4 years ago
- ☆47Updated this week
- Embeddable preprocessor based on clang. Created to compile ubershaders, but can preprocess anything you like.☆22Updated 6 years ago
- Top-down colony management game inspired by Rimworld in C++ using Magnum!☆9Updated 3 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Updated last year
- a binary format for baked (bak3d) 3d files☆18Updated 8 years ago
- Fluid simulation☆16Updated 2 years ago
- Kapsul 3D modeler 1999-2002☆14Updated 6 years ago
- OpenGL Image (GLI)☆21Updated 10 years ago
- Invk - Inverse Kinematics Library with Quaternions☆25Updated 5 years ago
- Header-only base C++ library.☆19Updated 7 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆31Updated last year
- ☆17Updated 2 years ago
- Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain. My fork adds C++11 threads ba…☆10Updated 6 years ago
- spica is a cross-platform renderer☆21Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated last month
- ☆17Updated this week
- ☆12Updated 3 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Updated 7 years ago
- ☆16Updated 6 years ago
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 4 years ago
- Vulkan debug layer to visualize synchronization dependencies☆44Updated 4 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago