songlin / d3roma
A diffusion model-based stereo depth estimation framework that can predict state-of-the-art depth and restore noisy depth maps for transparent and specular surfaces
☆24Updated 2 weeks ago
Related projects ⓘ
Alternatives and complementary repositories for d3roma
- [IROS24] Offical repository for "PEGASUS: Physically Enhanced Gaussian Splatting Simulation System for 6DoF Object Pose Dataset Generatio…☆35Updated 4 months ago
- ☆121Updated 5 months ago
- [CVPR 2024] REACTO: Reconstructing Articulated Objects from a Single Video☆47Updated 4 months ago
- This is the official release for the paper "EFM3D A Benchmark for Measuring Progress Towards 3D Egocentric Foundation Models" (https//arx…☆105Updated last month
- ☆56Updated last month
- CVPR2024 | LASA: Instance Reconstruction from Real Scans using A Large-scale Aligned Shape Annotation Dataset☆85Updated 2 weeks ago
- We introduce LT3SD, a novel latent 3D scene diffusion approach enabling high-fidelity generation of infinite 3D environments in a patch-b…☆122Updated 2 months ago
- ☆53Updated 9 months ago
- PhyRecon: Physically Plausible Neural Scene Reconstruction☆63Updated 5 months ago
- ☆49Updated 5 months ago
- [NeurIPS'24] NeuRodin: A Two-stage Framework for High-Fidelity Neural Surface Reconstruction☆111Updated last month
- This is the official repository for "EgoLifter Open-world 3D Segmentation for Egocentric Perception, ECCV 2024"☆92Updated 2 weeks ago
- Official PyTorch implementation of "UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video"☆35Updated 2 months ago
- [CVPR'24] MorpheuS: Neural Dynamic 360° Surface Reconstruction from Monocular RGB-D Video☆152Updated 4 months ago
- Few shot regularization for gaussian splatting☆32Updated 11 months ago
- [CVPR 2024 Hightlight] Code release for "The More You See in 2D, the More You Perceive in 3D"☆60Updated last month
- ☆81Updated 3 months ago
- Public code release associated with SceneScript.☆112Updated last month
- Uncertainty-Aware Rotation Estimation in Manhattan Environments using only monocular cues.☆63Updated 3 months ago
- ☆14Updated last month
- GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation☆157Updated 6 months ago
- Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh☆86Updated this week
- [ECCV'24] FisherRF: Active View Selection and Uncertainty Quantification for Radiance Fields using Fisher Information☆119Updated 3 months ago
- Official implementation of the ECCV 2024 paper Diffusion Bridges for 3D Point Cloud Denoising.☆58Updated last month
- ConDense backbone, weights, and evaluation code.☆28Updated 4 months ago
- The official repository for GStex: Per-Primitive Texturing of 2D Gaussian Splatting for Decoupled Appearance and Geometry Modeling☆72Updated 3 weeks ago
- Experimental repo for modelling Articulated Object Neural Radiance Field☆49Updated last year
- [CVPR'24, Demo Track Honourable Mention] SuperPrimitive: Scene Reconstruction at a Primitive Level☆176Updated 7 months ago
- ☆112Updated last month
- NeRFiller project https://ethanweber.me/nerfiller/☆102Updated 2 months ago