melax / sandbox
sandbox for various 3d math, geometry, graphics and physics code
☆232Updated 7 years ago
Alternatives and similar repositories for sandbox:
Users that are interested in sandbox are comparing it to the libraries listed below
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Cross-platform OpenGL demos☆168Updated 2 years ago
- Adaptive Screen Space Ambient Occlusion☆248Updated 2 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- Mesh Decimation Tool☆96Updated 9 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- ambient occlusion baking tool☆242Updated 6 years ago
- Header only C++ Tiny glTF loader.☆254Updated 5 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆162Updated 7 years ago
- Point Based Global Illumination☆192Updated 9 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 8 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 9 years ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆246Updated 6 years ago
- Atlas Generation Tool☆473Updated 3 years ago
- Real-time rendering research framework☆218Updated 7 years ago
- Fast mesh simplification via edge collapsing☆134Updated 8 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- Experimentation framework for probe-based lighting☆425Updated 11 months ago
- Outdoor Light Scattering Sample☆241Updated 7 years ago
- OpenGL ES 3.0 Deferred Renderer☆144Updated 7 years ago
- Real-time Cloudscape Rendering in Vulkan based on the implementation of clouds in the Decima Engine.☆199Updated 6 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆132Updated 4 years ago
- Header only 3d quickhull in c99☆293Updated 7 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆361Updated last year
- ☆91Updated 7 years ago
- ☆141Updated 8 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago