melax / sandboxLinks
sandbox for various 3d math, geometry, graphics and physics code
☆232Updated 8 years ago
Alternatives and similar repositories for sandbox
Users that are interested in sandbox are comparing it to the libraries listed below
Sorting:
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Header only C++ Tiny glTF loader.☆262Updated 6 years ago
- ambient occlusion baking tool☆248Updated 6 years ago
- Adaptive Screen Space Ambient Occlusion☆254Updated 2 years ago
- Point Based Global Illumination☆196Updated 9 years ago
- nvpro-pipeline is a research rendering pipeline☆212Updated 4 years ago
- Cross-platform OpenGL demos☆167Updated 2 years ago
- Intel's Software Occlusion Culling demo with my modifications☆242Updated 12 years ago
- Atlas Generation Tool☆486Updated 4 years ago
- AMD GPU particles sample based on DirectX 11☆117Updated 9 years ago
- Mesh Decimation Tool☆97Updated 10 years ago
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- Voxels Library - C++ library for voxel manipulation and polygonization☆294Updated 9 years ago
- contains the source code accompanying the book GPU Zen.☆270Updated 8 years ago
- Outdoor Light Scattering Sample☆246Updated 8 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- Header only 3d quickhull in c99☆294Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Fast (er) implementation of dual contouring which avoids the octree☆167Updated 8 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆264Updated 4 months ago
- Various sun/sky models, convolution of theta/gamma-parameterised models☆250Updated 2 months ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago
- Spherical Harmonic Lighting (Direct/Shadowed/Indirect/Subsurface)☆105Updated 9 years ago
- ☆141Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Sparse Voxel Octree Implementation - Upenn CIS-565 final project☆255Updated 10 years ago
- Quick path tracer project written in C++☆132Updated 6 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago