bartwronski / CSharpRenderer
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
☆190Updated 10 years ago
Alternatives and similar repositories for CSharpRenderer:
Users that are interested in CSharpRenderer are comparing it to the libraries listed below
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Updated 2 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆247Updated 2 years ago
- Samples Content Exporter from the legacy DirectX SDK☆60Updated 5 months ago
- See how hardware understands your HLSL☆144Updated 4 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated 6 months ago
- A deferred shading implementation with DirectX 12☆36Updated 9 years ago
- Example programs and source code for GPU Zen 2☆149Updated 5 years ago
- ☆63Updated 6 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- AMD GPU particles sample based on DirectX 11☆115Updated 8 years ago
- ☆58Updated 5 years ago
- This is the software repository for the book GPU Pro 6.☆229Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Source code repository for the Book GPU Pro 7☆281Updated 8 years ago
- Horizon Based Ambient Occlusion☆116Updated 9 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- ☆34Updated 11 years ago
- ☆367Updated 10 years ago
- Playground for DirectX 11 / 12 simple graphics demo examples ...☆51Updated 8 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- DirectX 11 library that provides convenient access to compute-based triangle filtering (CTF)☆227Updated 6 years ago
- Real-time BC6H compression on GPU☆346Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆259Updated 3 years ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆62Updated 3 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆128Updated 6 years ago
- Experimentation framework for probe-based lighting☆424Updated 11 months ago