bartwronski / CSharpRendererLinks
C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
☆191Updated 11 years ago
Alternatives and similar repositories for CSharpRenderer
Users that are interested in CSharpRenderer are comparing it to the libraries listed below
Sorting:
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆182Updated 3 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆269Updated 6 months ago
- Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.☆63Updated 4 years ago
- Outdoor Light Scattering Sample☆245Updated 8 years ago
- ☆63Updated 7 years ago
- Adaptive Screen Space Ambient Occlusion☆256Updated 3 years ago
- Cone-sphere occlusion LUT generator☆83Updated 9 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆98Updated 8 years ago
- Example programs and source code for GPU Zen 2☆158Updated 6 years ago
- ☆58Updated 6 years ago
- Public repository for my GDC 2019 presentation "Breaking Down Barriers"☆129Updated 6 years ago
- Horizon Based Ambient Occlusion☆119Updated 10 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Updated 8 years ago
- AMD GPU particles sample based on DirectX 11☆121Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Updated 3 months ago
- This is the software repository for the book GPU Pro 6.☆232Updated 10 years ago
- ☆376Updated 11 years ago
- contains the source code accompanying the book GPU Zen.☆273Updated 8 years ago
- Cross-platform OpenGL demos☆169Updated 2 years ago
- Volumetric Clouds plugin for Stingray☆62Updated 9 years ago
- Samples Content Exporter from the legacy DirectX SDK☆61Updated last week
- Source code repository for the Book GPU Pro 7☆283Updated 9 years ago
- BRDF LUT generation for PBR Pipelines☆165Updated 8 years ago
- See how hardware understands your HLSL☆147Updated 4 years ago
- MSAA and Temporal AA Sample☆344Updated 4 years ago
- GLSL implementation of the Percentage-Closer Soft Shadows technique☆81Updated last year
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 5 years ago
- Deferred Screen Space Directional Occlusion☆92Updated 14 years ago
- Real-time BC6H compression on GPU☆367Updated 2 years ago