C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping
☆191Oct 19, 2014Updated 11 years ago
Alternatives and similar repositories for CSharpRenderer
Users that are interested in CSharpRenderer are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 10 years ago
- Low-Resolution Rendering Sample☆64Sep 14, 2015Updated 10 years ago
- MSAA Sample Pattern Inspector☆33Sep 14, 2015Updated 10 years ago
- Antialiasing algorithm☆13Jun 10, 2016Updated 9 years ago
- import of nvidia-texture-tools from Google Code☆22May 23, 2013Updated 12 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A simple example showing how to implement a DDA based screen-space ray marcher in Unity☆13Apr 18, 2017Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆270Jul 29, 2025Updated 7 months ago
- Image processing tool for physically based shading.☆33Aug 18, 2021Updated 4 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Jun 18, 2023Updated 2 years ago
- ☆195Dec 1, 2016Updated 9 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- Experimentation framework for probe-based lighting☆433Oct 8, 2025Updated 5 months ago
- Project3-CUDA-Path-Tracer☆11Oct 10, 2016Updated 9 years ago
- Open source password manager - Proton Pass • AdSecurely store, share, and autofill your credentials with Proton Pass, the end-to-end encrypted password manager trusted by millions.
- This is the software repository for the book GPU Pro 6.☆231Sep 28, 2015Updated 10 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 12 years ago
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- Automatically exported from code.google.com/p/nvidia-mesh-tools☆11May 26, 2020Updated 5 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆20Jun 11, 2015Updated 10 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆985May 25, 2025Updated 10 months ago
- DirectX 11 and 12 library that provides a scalable and GCN-optimized solution for deferred shadow filtering☆165Apr 20, 2018Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 14 years ago
- A set of C# libraries for runtime behaviour tree editing, scripting and inspection☆52Dec 2, 2015Updated 10 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆682Nov 11, 2024Updated last year
- A collection of C++ libraries and tools for games and applications.☆23Nov 7, 2020Updated 5 years ago
- ☆30Sep 1, 2016Updated 9 years ago
- Outdoor Light Scattering Sample☆245Jun 5, 2017Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Portable preprocessor macros to detect the target platform configuration.☆19Apr 19, 2010Updated 15 years ago
- DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Screen Space Bent Normals☆19Apr 23, 2012Updated 13 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆47Apr 9, 2019Updated 6 years ago
- Pyramid Shader Analyzer☆315Mar 20, 2019Updated 7 years ago
- Light probe generation and BRDF authoring for physically based shading.☆819Aug 18, 2021Updated 4 years ago
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Dec 24, 2014Updated 11 years ago