A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
☆628Apr 9, 2026Updated last week
Alternatives and similar repositories for HlslTools
Users that are interested in HlslTools are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.☆3,541Updated this week
- SlimShader is a Direct3D shader bytecode parser for .NET and C++☆176Sep 11, 2015Updated 10 years ago
- DirectX shader bytecode cross compiler☆907Jul 16, 2024Updated last year
- DirectXMesh geometry processing library☆846Updated this week
- Engineering specs for DirectX features.☆830Apr 3, 2026Updated 2 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.☆6,720Apr 10, 2026Updated last week
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,833Jan 13, 2023Updated 3 years ago
- Easy to integrate memory allocation library for Direct3D 12☆983Feb 24, 2026Updated last month
- Shader cross compiler to translate HLSL (Shader Model 4 and 5) to GLSL☆363Sep 7, 2019Updated 6 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆688Nov 11, 2024Updated last year
- MSAA and Temporal AA Sample☆343Mar 20, 2021Updated 5 years ago
- Experimentation framework for probe-based lighting☆435Oct 8, 2025Updated 6 months ago
- DirectXTex texture processing library☆2,090Apr 6, 2026Updated last week
- Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages☆222Apr 10, 2017Updated 9 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆642Mar 4, 2024Updated 2 years ago
- RenderDoc is a stand-alone graphics debugging tool.☆10,603Updated this week
- The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++☆1,714Apr 1, 2026Updated 2 weeks ago
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆515Aug 11, 2020Updated 5 years ago
- Real-time BC6H compression on GPU☆367Jul 26, 2023Updated 2 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97May 21, 2017Updated 8 years ago
- DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps☆1,759Updated this week
- A Windows console tool that prints all the information about the GPU extracted using DXGI and Direct3D 12☆128Feb 26, 2026Updated last month
- This repository contains low-level bindings for RenderDoc used in Evergine.☆26Apr 1, 2026Updated 2 weeks ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆834Dec 8, 2025Updated 4 months ago
- The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++☆2,798Updated this week
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆708Nov 14, 2023Updated 2 years ago
- Software rasterizer written in C#, with an API based on Direct3D 10 / 11. Programmable parts of the pipeline execute "real" HLSL shaders.☆109Dec 29, 2013Updated 12 years ago
- HLSL Specifications☆221Updated this week
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆749May 10, 2024Updated last year
- ☆376Jun 6, 2014Updated 11 years ago
- ☆879Sep 16, 2021Updated 4 years ago
- GPU texture/buffer performance tester☆679Nov 19, 2020Updated 5 years ago
- Serverless GPU API endpoints on Runpod - Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Aug 27, 2021Updated 4 years ago
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆474Feb 19, 2026Updated 2 months ago
- This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10…☆1,450May 22, 2025Updated 10 months ago
- The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2☆5,514Jul 3, 2025Updated 9 months ago
- Math library using HLSL syntax with multiplatform SIMD support☆1,073Apr 8, 2026Updated last week
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,011May 25, 2025Updated 10 months ago
- Real-Time Rendering Framework☆3,135Jan 7, 2025Updated last year