tgjones / HlslToolsLinks
A Visual Studio extension that provides enhanced support for editing High Level Shading Language (HLSL) files
☆605Updated last month
Alternatives and similar repositories for HlslTools
Users that are interested in HlslTools are comparing it to the libraries listed below
Sorting:
- DirectX shader bytecode cross compiler☆892Updated last year
- Effects for Direct3D 11 (FX11) is a management runtime for authoring HLSL shaders, render state, and runtime variables together.☆463Updated last week
- ☆475Updated 6 years ago
- DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"☆278Updated last year
- DirectXMesh geometry processing library☆824Updated last week
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆191Updated 10 years ago
- Engineering specs for DirectX features.☆796Updated this week
- HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.☆570Updated 11 months ago
- Sharpmake is an open-source C#-based solution for generating project definition files, such as Visual Studio projects and solutions, GNU …☆1,050Updated last week
- Visual Studio 2013/2015/2017 syntax highlighting extension for shader languages☆222Updated 8 years ago
- Shader playground website for exploring HLSL, GLSL, SPIR-V compilers☆626Updated last year
- Example code for the research paper "Masked Software Occlusion Culling"; implements an efficient alternative to the hierarchical depth bu…☆649Updated 3 weeks ago
- ☆866Updated 4 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆644Updated 4 years ago
- DirectX 12 and Vulkan libraries that provide convenient access to realistically rendered and simulated hair and fur☆817Updated 2 years ago
- Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (U…☆706Updated last year
- Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,☆513Updated 5 years ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆734Updated last year
- Real-time BC6H compression on GPU☆361Updated 2 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,102Updated 5 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Updated 5 years ago
- Demonstrates a software (CPU) based approach to occllusion culling using multi-threading and SIMD instructions to improve performance.☆406Updated 2 years ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆932Updated 4 months ago
- ISPC Texture Compressor☆462Updated last year
- This repository is intended to be used as a code repository for learning DirectX 12.☆640Updated 3 months ago
- HLSL Decompiler forked from 3Dmigoto☆321Updated 3 years ago
- VSIX Project that provides GLSL language integration.☆266Updated last year
- ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages☆1,829Updated 2 years ago
- Direct3D Visual Studio Templates☆434Updated last week
- ☆373Updated 11 years ago