ray-cast / lutLinks
color lookup tables (LUTs) for color grading
☆104Updated 7 years ago
Alternatives and similar repositories for lut
Users that are interested in lut are comparing it to the libraries listed below
Sorting:
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 5 years ago
- Public source code from Filmic Worlds, LLC.☆149Updated 7 years ago
- Header-only Tiny DNG/TIFF loader and writer in C++☆171Updated 3 months ago
- Tone Mapper☆72Updated 4 months ago
- FFT visualizer for images☆26Updated 8 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 10 years ago
- A header-only C++11 library for colors; color space converters for RGB, HSL, XYZ, Lab, etc. and perceptual color difference calculators s…☆106Updated last year
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- Implementing Different Algorithms to mimic Bokeh Depth Of Field: A Physical Camera Effect created due to Focal Length, Aperture size, sha…☆169Updated last year
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- Utilities to manipulate spherical images☆114Updated 7 years ago
- Filter generator for separable circular dof technique.☆66Updated 5 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- Tiny script to compare tonemapping operators☆21Updated 8 years ago
- Lens flare☆138Updated 6 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 7 months ago
- A C++11 wrapper for NanoVG meant for use with Cinder☆51Updated 3 years ago
- A C++ implementation of curl noise for adding turbulence to particles.☆17Updated 8 years ago
- Single header implementation of "A linear-time component-labeling algorithm using contour tracing technique" by Fu Chang, Chun-Jen Chen,…☆56Updated 3 weeks ago
- This project implements style functions for volume rendering, producing cheap but quality visuals with the use of litspheres. Style trans…☆28Updated 8 years ago
- CROK Matchbox Shader☆15Updated 8 years ago
- My real-time graphics demos online at Shadertoy.com. Poisson Blending, Gnomonic Projections, Post-processing Effects...☆19Updated 7 years ago
- Shaderator - Compute Kernels Debugging and Unit Testing for HLSL, OpenCL and GLSL☆43Updated 2 months ago
- C++ library for working with different color spaces, converting between color spaces and comparing colors☆141Updated 5 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- An implementation of Enhanced Subpixel Morphological Antialiasing (SMAA) written in C++☆15Updated 4 years ago
- Shadow mapping implementation with Qt5 and OpenGL☆25Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago