A fluid simulator featuring FLIP/PIC and narrow-band level set.
☆35Sep 18, 2018Updated 8 years ago
Alternatives and similar repositories for EDXFluids
Users that are interested in EDXFluids are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- a tbb parallelized liquid solver featuring simple FLIP and amgpcg pressure solver.☆68May 11, 2015Updated 11 years ago
- ☆19Feb 19, 2018Updated 8 years ago
- An early development version of the GigaVoxels library.☆29Mar 23, 2017Updated 9 years ago
- A highly optimized CPU software rasterizer, which implements most of the common D3D pipeline stages.☆98Sep 18, 2018Updated 8 years ago
- Particle sampling with SPH-based relaxation.☆15Jan 10, 2019Updated 7 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 7 years ago
- An utility library including many containers, threading, OS, GUI and many other things.☆37Dec 30, 2018Updated 7 years ago
- GPU implementation of my paper, Real-Time Fluid Simulation on the Surface of a Sphere☆23Sep 3, 2019Updated 7 years ago
- ☆76Oct 13, 2018Updated 8 years ago
- A deep learning library with static computational graph and auto-diff in C++.☆19Feb 18, 2020Updated 6 years ago
- ☆313Sep 13, 2020Updated 6 years ago
- A CUDA based, realtime interactive pathtracer☆27Oct 3, 2017Updated 9 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 3 years ago
- my own implementation of the WCSPH, DFSPH and PBD fluid solvers using CUDA and C++☆250Jul 11, 2019Updated 7 years ago
- Deploy to Railway using AI coding agents - Free Credits Offer • AdUse Claude Code, Codex, OpenCode, and more. Autonomous software development now has the infrastructure to match with Railway.
- Smoothed Particle Hydrodynamics on the GPU☆52Sep 28, 2026Updated last month
- ☆26May 29, 2019Updated 7 years ago
- Physically Based Spectral Renderer☆25Feb 24, 2015Updated 11 years ago
- ☆10Jun 5, 2018Updated 8 years ago
- Source code repository accompanying the scientific paper "Finding Efficient Spatial Distributions for Massively Instanced 3-d Models" (S.…☆16Apr 16, 2020Updated 6 years ago
- Simple, quick'n dirty, pathtracer☆39Jul 21, 2021Updated 5 years ago
- Position based snow simulation with the phase change effects☆15Jul 28, 2026Updated 3 months ago
- A simple & fast serialization library written for C++☆14Dec 7, 2019Updated 6 years ago
- A Cinder block for dealing with geographic coordinates☆10Feb 6, 2020Updated 6 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- ☆12Jun 5, 2018Updated 8 years ago
- A Small Volumetric Path Tracer☆47Aug 31, 2015Updated 11 years ago
- Using taichi build something fun.☆13Nov 9, 2021Updated 4 years ago
- C/C++ Isosurface Extraction library☆15Jan 5, 2017Updated 9 years ago
- AnyDSL traversal code☆16Feb 18, 2019Updated 7 years ago
- Sparse volume compute and rendering on NVIDIA GPUs☆719Oct 31, 2022Updated 3 years ago
- Karl's very own FLIP fluid simulator!☆33May 14, 2025Updated last year
- C++ helper functions to deserialize data from a buffer☆12Oct 10, 2023Updated 3 years ago
- ☆13Jan 30, 2017Updated 9 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An improved implementation of my CASA 2013 paper "Real‐time generation of smoothed‐particle hydrodynamics‐based special effects in charac…☆22Mar 10, 2025Updated last year
- ☆20Dec 14, 2013Updated 12 years ago
- ☆17Jun 5, 2018Updated 8 years ago
- An open source GPU based SPH simulation with support for spatial adaptivity☆91Oct 17, 2019Updated 7 years ago
- ☆12Apr 12, 2023Updated 3 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆64Apr 22, 2021Updated 5 years ago
- Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"☆11Jul 18, 2017Updated 9 years ago