kajott / GIPS
GLSL Image Processing System
☆83Updated 7 months ago
Related projects ⓘ
Alternatives and complementary repositories for GIPS
- WebGL Voxel Cone Tracing☆45Updated 6 years ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆43Updated 8 months ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆88Updated 3 years ago
- Fast glsl deNoise spatial filter, with circular gaussian kernel, full configurable☆254Updated 2 years ago
- WebRays - Ray Tracing on the Web☆62Updated 3 years ago
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆65Updated 4 years ago
- Rendering algorithms implemented in WebGPU.☆79Updated 8 months ago
- Chromium build with hardware accelerated ray tracing☆59Updated 4 years ago
- Utilities to manipulate spherical images☆68Updated 6 years ago
- ☆37Updated 3 years ago
- Realtime path tracing via WebGPU compute shaders☆90Updated 7 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 2 years ago
- 💎 A WebGL example of image adjustment / effects shaders found in Photoshop, other image editors and game engines.☆95Updated last year
- LGLTracer is a ray tracing rendering engine for the Web. It provides Editor and Viewer solutions for high-quality rendering on the Web, a…☆66Updated 2 weeks ago
- Project Heatstroke☆35Updated 6 years ago
- Simple glsl-path tracer made in webGL2 + threejs☆66Updated 5 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆179Updated 4 months ago
- A series of examples written while learning about WebGPU☆49Updated 2 years ago
- A WebGL2 Enterprise PBR sample renderer☆139Updated 2 years ago
- Optical flow shader for WebGL - BYORenderer.☆67Updated last month
- Barebones demo of WebGPU cross-platform (web/native) via CMake/Emscripten☆75Updated 2 months ago
- glTF sample environments for the glTF Sample Viewer☆84Updated 3 weeks ago
- yet another C++ port of three.js, based on r86+☆86Updated 5 years ago
- Typescript library for generating distance fields from 2d images on the GPU☆101Updated 4 years ago
- Utility functions to convert between various color spaces in GLSL☆230Updated 3 years ago
- Code for my From 0 to glTF with WebGPU blog series☆50Updated 5 months ago
- A simple, template literals-based preprocessor for WGSL shaders☆57Updated 11 months ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆103Updated 2 years ago
- GPU fluid simulation☆166Updated 12 years ago
- Path tracing render engine for the web. Both ray tracing for conventional 3d models and ray marching for fractals implemented. Built with…☆47Updated 7 years ago