kajott / GIPSLinks
GLSL Image Processing System
☆99Updated last year
Alternatives and similar repositories for GIPS
Users that are interested in GIPS are comparing it to the libraries listed below
Sorting:
- C++/WASM GL Framework☆102Updated 3 weeks ago
- Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable☆299Updated last year
- An efficient interactive C++ renderer for ShaderToy-alike demos with 2D/3D/CubeMap/Video/Camera/LightField/Volume textures. (Partially us…☆66Updated 6 years ago
- Utility functions to convert between various color spaces in GLSL☆240Updated 4 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Chromium build with hardware accelerated ray tracing☆62Updated 5 years ago
- Signed is a 3D modeling and construction language based on Lua and SDFs. Signed will be available for macOS and iOS and is heavily optimi…☆107Updated 3 years ago
- A series of examples written while learning about WebGPU☆51Updated 3 years ago
- WebGL Voxel Cone Tracing☆48Updated 7 years ago
- SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.☆102Updated 3 months ago
- GPU fluid simulation☆173Updated 13 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- NanoPM, single header only PatchMatch☆77Updated 6 months ago
- Rendering one triangle, the WebGL/WebGPU way☆58Updated 3 years ago
- A collection of tone mapping functions available both as ES modules strings and as GLSL files for use with glslify.☆221Updated 3 months ago
- Convert PBR images to a glTF material☆24Updated 3 years ago
- yet another C++ port of three.js, based on r86+☆89Updated 6 years ago
- 💎 A WebGL example of image adjustment / effects shaders found in Photoshop, other image editors and game engines.☆100Updated 3 years ago
- Cross-platform (Web/native) demo of WebGPU using C++, CMake, Dawn, and Emscripten with Dawn's "emdawnwebgpu" bindings.☆89Updated 3 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 5 years ago
- ☆39Updated 8 months ago
- An implementation of Blinn-Loop algorithm that renders Bézier curves on GPU.☆49Updated last year
- WebRays - Ray Tracing on the Web☆70Updated 4 years ago
- library to generate 2D/3D geometries☆101Updated 2 years ago
- Convert any text to a 3d mesh using any font style☆138Updated 3 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- A (bad) attempt at implementing wavelet filtering and temporal reprojection in threejs☆84Updated 5 years ago
- High level utility library that takes a line and fits a bezier curve to it, in any number of dimensions - usable for freehand drawing and…☆109Updated 6 months ago
- Draws an antialiased grid along the X/Y/Z direction of a mesh.☆73Updated 6 years ago
- Demo project for using WebGL shaders in WebAssembly☆121Updated 2 years ago