rlk / envtoolsLinks
Utilities to manipulate spherical images
☆113Updated 7 years ago
Alternatives and similar repositories for envtools
Users that are interested in envtools are comparing it to the libraries listed below
Sorting:
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Physically based render equations☆38Updated 11 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Various tests of Physically-Based Rendering via Three.js☆40Updated 8 years ago
- Ray dispersion visualization in WebGL☆90Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Signed Distance Function Sculpting☆53Updated 7 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- Small code to write OpenEXR images☆59Updated 2 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- GPU fluid simulation☆171Updated 13 years ago
- ☆18Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Tone Mapper☆72Updated last month
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- ☆20Updated 5 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- Spherical Cube Map rendering library☆24Updated 8 years ago
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆72Updated 12 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- WIP! This is a sample implementation for thePOP Buffer introduced by the team of X3DOM in 2013. It consists of a simple WebGL renderer an…☆36Updated 8 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Soft Shadow Mapping in WebGL☆38Updated 11 years ago