karimnaaji / hdreffects
High dynamic range rendering, with lens flare approximation and bloom
☆77Updated last year
Alternatives and similar repositories for hdreffects:
Users that are interested in hdreffects are comparing it to the libraries listed below
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated last week
- Vulkan framework for Windows☆88Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- ☆31Updated 7 years ago
- Real-time global illumination☆113Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Vulkan sample showing a high quality super-sampled rendering☆65Updated 3 months ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 3 years ago
- Tone Mapper☆72Updated 3 weeks ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Automatically exported from code.google.com/p/glfx☆36Updated 9 years ago
- lucille global illumination renderer☆90Updated 15 years ago
- Vulkan Renderer☆31Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 3 months ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- Source code for the light scattering sample☆98Updated 7 years ago
- Source code to pbrt, the ray tracer described in "Physically Based Rendering: From Theory To Implementation"☆83Updated 9 months ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Simple one-file shader utility tool that automatically compiles shaders to SPIRV when modified.☆31Updated 7 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆93Updated last week