zero-radiance / GIGLLinks
Tiny Global Illumination OpenGL Renderer
☆53Updated 10 years ago
Alternatives and similar repositories for GIGL
Users that are interested in GIGL are comparing it to the libraries listed below
Sorting:
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- 3D graphics engine☆49Updated 3 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 7 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- ☆43Updated 5 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 4 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Global illumination rendering engine☆31Updated this week
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Updated last month
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆23Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆35Updated 7 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Real-time global illumination☆114Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 7 months ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Updated 8 years ago
- ☆25Updated 4 years ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 8 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated 2 years ago
- GameWorks cross-platform graphics API samples☆35Updated 9 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago