Tiny Global Illumination OpenGL Renderer
☆52Dec 4, 2015Updated 10 years ago
Alternatives and similar repositories for GIGL
Users that are interested in GIGL are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 7 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 9 years ago
- インスタントラジオシティ。VPLを発射する。☆17Feb 19, 2014Updated 12 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Oct 8, 2017Updated 8 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆241Jun 28, 2017Updated 8 years ago
- Master's thesis implementing real-time global illumination method.☆161Jul 10, 2018Updated 7 years ago
- Sample implementation of UE4/Frostbite image based lighting method based on GGX convolution of HDR environment maps.☆12Jun 7, 2016Updated 9 years ago
- Ursine 3D Engine / Editor☆31May 17, 2018Updated 7 years ago
- nv2D: Efficient immediate-mode style 2D rendering using OpenGL 4.x core vertex buffer objects☆15Oct 3, 2013Updated 12 years ago
- Little global illumination Monte Carlo path tracer☆12Dec 29, 2015Updated 10 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Jan 7, 2020Updated 6 years ago
- 📄 Triangle packer for light map☆75Feb 7, 2018Updated 8 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆55Feb 20, 2026Updated last month
- Real-Time Global Illumination - University of Leeds MSc Project.☆47Oct 7, 2021Updated 4 years ago
- 2d lowpoly editor based on http://raincomplex.net/lowpolyeditor/☆20Jan 8, 2017Updated 9 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Feb 14, 2017Updated 9 years ago
- OpenGL library with cool demos☆11Apr 22, 2015Updated 10 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆37Oct 29, 2019Updated 6 years ago
- Like the Vulkan C API but with quality of life improvements of C++☆12Feb 24, 2024Updated 2 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆38Jan 25, 2018Updated 8 years ago
- A small, reference GI renderer☆158Aug 12, 2017Updated 8 years ago
- VFSME - Vulkan Free Surface Modeling Engine☆15Nov 13, 2016Updated 9 years ago
- RTXDI(ReSTIR DI) minimal sample in Unity 2022 with URP☆21Nov 19, 2024Updated last year
- A proof-of-concept experimental global illumination raytracer☆21May 17, 2020Updated 5 years ago
- Public direct3d11 tool prototying framework.☆23Sep 20, 2018Updated 7 years ago
- A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indir…☆651Feb 14, 2026Updated last month
- A music player that lists and plays all .mp3 files in a given folder. Everything is written without any external code, except decoding of…☆11Feb 12, 2022Updated 4 years ago
- Verus Engine is a modern 3D game engine.☆41Nov 23, 2024Updated last year
- Implementation of "Reconstructing the Indirect Light Field for Global Illumination" (SIGGRAPH 2012)☆71Sep 18, 2012Updated 13 years ago
- Graphics Framework (engine) with modular architecture☆14Nov 19, 2018Updated 7 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Apr 25, 2024Updated last year
- A shader that simulates atmospheric scattering and its effect on clouds.☆21Sep 7, 2015Updated 10 years ago
- ☆14Jun 6, 2017Updated 8 years ago
- Real-time global illumination☆114Jan 9, 2016Updated 10 years ago
- Extracts source from javascript frameworks with sourcemap information (containing the source)☆14Mar 28, 2019Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- Software rasterizer based on Larrabee's☆43Aug 8, 2016Updated 9 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆19Jan 27, 2017Updated 9 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Nov 5, 2019Updated 6 years ago