zero-radiance / GIGLLinks
Tiny Global Illumination OpenGL Renderer
☆53Updated 10 years ago
Alternatives and similar repositories for GIGL
Users that are interested in GIGL are comparing it to the libraries listed below
Sorting:
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- Clustered forward rendering demo with Vulkan☆56Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- ☆44Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- 3D graphics engine☆49Updated 3 years ago
- Physically Based Software Renderer☆114Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 8 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 13 years ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Vulkan framework for Windows☆89Updated 6 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Updated 7 years ago
- GameWorks cross-platform graphics API samples☆36Updated 9 years ago
- SSE Frustum Culling Demo☆73Updated 4 years ago
- Global illumination rendering engine☆31Updated last week
- A Windows only OpenGL 4.6 renderer for testing different rendering techniques & solutions.☆21Updated 2 years ago
- Real-time global illumination☆114Updated 10 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆57Updated 3 months ago
- Former 3D game engine, now available to public for educational and testing purposes☆16Updated 9 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 11 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Updated 5 years ago
- Implement some RTR and PBR papers☆48Updated 8 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆20Updated 9 years ago
- 📄 Triangle packer for light map☆75Updated 8 years ago