VladSerhiienko / FbxPipeline
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
β66Updated 6 years ago
Alternatives and similar repositories for FbxPipeline:
Users that are interested in FbxPipeline are comparing it to the libraries listed below
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.β32Updated 6 years ago
- Image processing tool for physically based shading.β33Updated 3 years ago
- π₯§ An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.β45Updated 6 years ago
- β41Updated 9 years ago
- Automatic UV Unwrapping Library for Dust3Dβ86Updated 4 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.β59Updated 4 years ago
- A demo of ambient occlusion map baking using DXRβ64Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1β38Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)β61Updated 7 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_cleaβ¦β76Updated 8 months ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Primeβ45Updated 6 years ago
- GPU Texture Baking Toolβ113Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCTβ79Updated 8 years ago
- glTF Tutorialsβ71Updated 8 years ago
- Tangent space calculator for Houdiniβ38Updated 7 years ago
- 3D painting toolβ39Updated 11 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.β47Updated 4 years ago
- A shaderball asset for material previewβ60Updated 10 years ago
- GLTF model viewerβ16Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDOβ50Updated 12 years ago
- π Triangle packer for light mapβ76Updated 7 years ago
- A C++ implementation of curl noise for adding turbulence to particles.β16Updated 8 years ago
- β39Updated 6 years ago
- Variance shadow mapping for omni lights with Vulkanβ31Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.β59Updated 5 years ago
- FBXExporterβ42Updated 11 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.β48Updated 5 years ago
- Public direct3d11 tool prototying framework.β24Updated 6 years ago
- Clustered forward rendering demo with Vulkanβ57Updated 7 years ago
- Clustered shading on Android sampleβ69Updated 7 years ago