VladSerhiienko / FbxPipelineLinks
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
☆66Updated 6 years ago
Alternatives and similar repositories for FbxPipeline
Users that are interested in FbxPipeline are comparing it to the libraries listed below
Sorting:
- ☆41Updated 9 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- A shaderball asset for material preview☆60Updated 10 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Tangent space calculator for Houdini☆38Updated 8 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- 3D painting tool☆39Updated 11 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 4 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated 8 months ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A screen space sub-surface scattering demo implemented with vulkan api☆16Updated 5 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Proof of concept Compute Shader without using data packing in textures for input/output☆49Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆87Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- GLTF model viewer☆17Updated 4 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Clustered shading on Android sample☆69Updated 7 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 6 years ago
- Low-Resolution Rendering Sample☆63Updated 9 years ago
- ☆40Updated 6 years ago
- ☆41Updated 5 years ago