VladSerhiienko / FbxPipelineLinks
Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).
☆66Updated 6 years ago
Alternatives and similar repositories for FbxPipeline
Users that are interested in FbxPipeline are comparing it to the libraries listed below
Sorting:
- ☆41Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 5 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 7 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- GPU Texture Baking Tool☆114Updated 6 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- 📄 Triangle packer for light map☆76Updated 7 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Updated 7 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆47Updated 5 years ago
- Vulkan app demonstrating glTF 2.0 Morph Targets (Blend shapes)☆24Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- ☆42Updated 6 years ago
- GameWorks cross-platform graphics API samples☆34Updated 9 years ago
- Trying to trim down the size of my Vulkan repo...☆29Updated 8 years ago
- glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clea…☆77Updated last year
- ☆91Updated 8 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆54Updated 5 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- Copy of Morten S. Mikkelsen tangent space code☆50Updated 10 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated 2 years ago