bagobor / opengl33_dev_cookbook_2013Links
OpenGL Development Cookbook (book code with build and configuration fixes)
☆61Updated 10 years ago
Alternatives and similar repositories for opengl33_dev_cookbook_2013
Users that are interested in opengl33_dev_cookbook_2013 are comparing it to the libraries listed below
Sorting:
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- CUDA version of my renderer (real-time raytracing!)☆66Updated 7 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 8 months ago
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated last year
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- Qt + Vulkan Nbody Demo☆85Updated 7 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆83Updated 10 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- Tiny Global Illumination OpenGL Renderer☆51Updated 9 years ago
- The code in this tutorial implements a BVH acceleration structure☆79Updated 5 years ago
- ☆143Updated 6 years ago
- Simple C++ implementation of skeletal animation and software skinning☆54Updated 10 years ago
- GPU classifies how to render millions of particles☆75Updated last year
- Vulkan sample material for CIS 565 at the University of Pennsylvania☆49Updated 7 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆58Updated 5 years ago
- OpenGL sample on various rendering approaches for typical CAD scenes☆163Updated last year
- A simple Vulkan-based renderer for my master thesis on real-time transparency☆98Updated 8 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- Graphics and physics research, snippets, demos☆133Updated 9 years ago
- CIS565 Final Project☆37Updated 8 years ago
- A Radiosity Implementation with Hemicubes and OpenGL☆19Updated 8 years ago
- Octree/BVH: building and traversal (for fast ray-triangle-intersection)☆78Updated 11 years ago