bagobor / opengl33_dev_cookbook_2013Links
OpenGL Development Cookbook (book code with build and configuration fixes)
☆61Updated 10 years ago
Alternatives and similar repositories for opengl33_dev_cookbook_2013
Users that are interested in opengl33_dev_cookbook_2013 are comparing it to the libraries listed below
Sorting:
- Code for my tutorials on using GLFW3.☆40Updated 10 years ago
- OpenGL 4 Graphics Engine☆142Updated 9 years ago
- CUDA version of my renderer (real-time raytracing!)☆65Updated 7 years ago
- collection of tiny OpenGL demos☆64Updated 12 years ago
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆159Updated 7 years ago
- A small demo and tutorial of the image load/store feature of OpenGL 4☆27Updated 8 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Updated 7 years ago
- A Multithreaded Skeleton Ray Tracer designed to help you get started with start ray tracing, with fast rendering speed! This has been ada…☆45Updated 7 years ago
- ☆143Updated 6 years ago
- Real-time Animation and Rendering of Ocean Whitecaps☆82Updated 9 years ago
- Development of this project is continued at https://github.com/spire-engine/spire-engine. This repo is no longer updated.☆59Updated 4 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 5 months ago
- ☆90Updated 13 years ago
- Lighthouse3d Very Simple Libs☆52Updated 6 years ago
- ☆53Updated 5 years ago
- Real-time global illumination☆113Updated 9 years ago
- Qt + Vulkan Nbody Demo☆85Updated 6 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- Examples of normal shadow mapping (with PCF), VSM, and VSM together with a cubemap.☆58Updated 11 years ago
- Basic CUDA path tracer with triangle mesh support☆51Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- An OpenGL 4.3 / C++ 11 rendering engine oriented towards animation.☆32Updated 6 years ago
- An order-independent transparency demo framework, including optimizations and benchmark support.☆34Updated 9 years ago
- A quaternion based camera for modern OpenGL☆73Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆121Updated 6 years ago
- OpenGL-based voxel renderer☆66Updated 9 years ago
- Physically Based Rendering With OpenGL (Attempt)☆50Updated 6 years ago
- ☆31Updated 7 years ago
- 学习和研究项目,从模仿PBRT_v2开始,目前在重构成PBRT_v3结构☆28Updated 8 years ago