rajabala / CurlNoiseLinks
A C++ implementation of curl noise for adding turbulence to particles.
☆16Updated 8 years ago
Alternatives and similar repositories for CurlNoise
Users that are interested in CurlNoise are comparing it to the libraries listed below
Sorting:
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- ☆15Updated 9 years ago
- ☆41Updated 9 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Some algorithms for global illumination in OpenGL + GLSL☆33Updated 5 years ago
- ☆23Updated 12 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago
- A method for baking persistent decals to textures using UV-space rasterization.☆21Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆50Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 8 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆14Updated 7 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆15Updated 5 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- ☆40Updated 6 years ago
- Implementation of Light Propagation Volumes (LPV) as part of my Diploma thesis at Faculty of Informatics at Brno University of Technology…☆18Updated 9 years ago
- Clustered shading on Android sample☆69Updated 8 years ago
- ☆21Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 5 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago