rajabala / CurlNoise
A C++ implementation of curl noise for adding turbulence to particles.
☆15Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for CurlNoise
- ☆15Updated 9 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 9 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 11 years ago
- Fast translucent object rendering with GLSL.☆21Updated 8 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 2 years ago
- Very barebones CPU Voxel Raycaster☆33Updated 4 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆34Updated 6 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 6 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- ☆40Updated 8 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 6 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 5 years ago
- Image processing tool for physically based shading.☆32Updated 3 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆46Updated 3 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆16Updated 8 years ago
- ☆16Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆37Updated 4 years ago
- ☆12Updated 7 years ago
- Exponential Shadow Mapping in openFrameworks☆59Updated 11 years ago
- A Cinder apps that utilizes a deferred rendering engine to render lights and SSAO. There is also point-light shadow-mapping.☆32Updated 9 years ago
- ☆23Updated 11 years ago
- ☆32Updated 2 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago